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The second night-only map, Prise de Tahure, released today on July 20 with Battlefield 1's July Update, along with DICE's new Premium Trials. For the next seven days you can experiences all the maps previously released in They Shall Not Pass, as well as Nivelle Nights and Prise de Tahure.
BF1's Premium Trials is similar to the existing Premium Friends, as you're unable to earn experience, spawn in DLC vehicles, or acquire any expansion unlocks. However, you won't need to queue with a Premium Pass player to play any of the new content, as you can queue up for the DLC maps on your own.
In addition to the new map, some of the previously released maps and rental servers received some adjustments. You can find the full patch notes for Battlefield 1's July Update below:
Table of Contents
Maps and Modes
*Adjusted Flag D capture area in Frontlines to improve map balance.
*Fixed a bug where the Out of Bounds grayscale screen-effect would sometimes fail to enable.
*Fixed an issue where field kits in sector five in a Rush game could be used before the sector was active.
---Updated the Map Voting system to exclude the previous map (as well as the current map) from the random selection pool to prevent the possible A-B-A-B map play pattern.
*Game will now cancel matchmaking whenever backing out of the Operations globe screen. This to prevent a lingering blur state of the globe.
*Synchronized damage taken effect to the actual shooter networked state. Previously it lead to out of sync effects where the shooter was not yet visible.
*Fixed a rare client crash that could occur when a player joined late and a player just dropped/picked up a weapon.
*Fixed a disconnect issue that could occur when loading a map.
*Premium----Premium Friends: Non-Premium players' score will now show 0 throughout the match on all Scoreboards and End-of-Round screens.
RSP---Added new setting to allow for limited number of specific kits.
*Added setting for round time limit multiplier.
*Added setting for Unlimited Magazines.
*Countdown stops if players drop: Lowered the required player count for countdown to start game round to the minimum number of players required to finish a game *if preround is enabled. The player count is unchanged if preround is disabled.
*Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically.
UI---Fixed issue where the "Player-Created Content" option was grayed-out, unusable, and set to "Hide" after booting the title without a network connection.
*Fixed the wrong transport driver chase camera caption in the controls UI.
*The networking issues icons will not show up in Spectator Mode anymore.
*Battlefield 1's Prise de Tahure Update is now live on Xbox One, PlayStation 4, and PC.