THREAD: Map Dump + Map Changing
  1. 06-10-2014, 10:15 PM
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    Last edited by B777x ; 11-27-2015 at 12:55 PM.

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  3. 06-11-2014, 04:10 PM
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    Originally Posted by B777x View Post
    i don't make the thread for the function Smile

    i just did it for map list


    I make yo pussy squirt like this

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  5. 06-11-2014, 06:07 PM
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    Originally Posted by B777x View Post
    Hi Guys,
    this is map dump (for map changing)

    Aftermath - mp_la
    Cargo - mp_dockside
    Carrier - mp_carrier
    Drone - mp_drone
    Express - mp_express
    Hijacked - mp_hijacked
    Meltdown - mp_meltdown
    Overflow - mp_overflow
    Plaza - mp_nightclub
    Raid - mp_raid
    Slums - mp_slums
    Standoff - mp_village
    Turbine - mp_turbine
    Yemen - mp_socotra
    Nuketown 2025 - mp_nuketown_2020


    how to use:
    RPC.Call(0x313E88, new object[] { 0, "map mp_la" });//For Aftermath

    Credits:
    seb5594


    Nice
    I guess that the map name called g_gametype?
  6. 06-11-2014, 06:13 PM
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    Here some more maps (DLC):
    mp_dig - Dig
    mp_pod - Pod
    mp_takeoff - Take Off
    mp_frostbite - Frost
    mp_mirage - Mirage
    mp_hydro - Hydro
    mp_skate - Grind
    mp_downhill - Down Hill
    mp_concert - Encore
    mp_vertigo - Vertigo
    mp_magma - Magma
    mp_Studio - Studio
    mp_paintball - Rush
    mp_Cove - Castaway
    mp_Detour - Bridge
    mp_Uplink - Uplink

    This for zombies (not sure if they will work, but worth a shot Winky Winky
    zm_transit - Green Run
    zm_prison - M.O.T.D
    zm_nuked - Nuketown
    zm_highrise - Die Rise
    zm_buried - Buried
    zm_tomb - Origins
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  8. 06-11-2014, 06:37 PM
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    thanks man
  9. 06-11-2014, 06:41 PM
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    Originally Posted by Knife View Post
    Here some more maps (DLC):
    mp_dig - Dig
    mp_pod - Pod
    mp_takeoff - Take Off
    mp_frostbite - Frost
    mp_mirage - Mirage
    mp_hydro - Hydro
    mp_skate - Grind
    mp_downhill - Down Hill
    mp_concert - Encore
    mp_vertigo - Vertigo
    mp_magma - Magma
    mp_Studio - Studio
    mp_paintball - Rush
    mp_Cove - Castaway
    mp_Detour - Bridge
    mp_Uplink - Uplink

    This for zombies (not sure if they will work, but worth a shot Winky Winky
    zm_transit - Green Run
    zm_prison - M.O.T.D
    zm_nuked - Nuketown
    zm_highrise - Die Rise
    zm_buried - Buried
    zm_tomb - Origins

    i Added the maps to the thread
  10. 06-12-2014, 09:14 PM
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  11. 06-13-2014, 10:55 AM
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    Originally Posted by Fusion View Post
    whats so hard on this ?
    just call : RPC.Cbuf(client, "map mp_hijacked; fast_restart 1"); lel
    Donknow why people make threads for easy functions like that ..


    ik people have been asking for this for ages, and I just tell them to use cbuf_addtext and their like wut