THREAD: COD4 Cvar/Dvar List (big list)
  1. 08-13-2011, 03:13 PM
    235
    Posts
    233
    Reputation
    Sep 2010
    NextGenUpdate
    I want to start of by saying THIS IS NOT MINE . Smile ok i was searching the web when i found this . It says most of them r cheat protected which is probs true. I think this is a really old list ... but i thought 1 of u more experienced members could tell me weather it is of any use !

    ok my source is this website You must login or register to view this content.

    here it is .. and this is a copy and paste so plz don't flame and please don't rep
    actionSlotsHide “0″
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    ammoCounterHide “0″
    authPort “20800″
    authServerName “cod4master.activision.com”
    bg_aimSpreadMoveSpeedThreshold “11″
    bg_bobAmplitudeDucked “0.0075 0.0075″
    bg_bobAmplitudeProne “0.02 0.005″
    bg_bobAmplitudeSprinting “0.02 0.014″
    bg_bobAmplitudeStanding “0.007 0.007″
    bg_bobMax “8″
    bg_fallDamageMaxHeight “300″
    bg_fallDamageMinHeight “128″
    bg_foliagesnd_fastinterval “500″
    bg_foliagesnd_maxspeed “180″
    bg_foliagesnd_minspeed “40″
    bg_foliagesnd_resetinterval “500″
    bg_foliagesnd_slowinterval “1500″
    bg_ladder_yawcap “100″
    bg_legYawTolerance “20″
    bg_maxGrenadeIndicatorSpeed “20″
    bg_prone_yawcap “85″
    bg_shock_lookControl “1″
    bg_shock_lookControl_fadeTime “2″
    bg_shock_lookControl_maxpitchspeed “90″
    bg_shock_lookControl_maxyawspeed “90″
    bg_shock_lookControl_mousesensitivityscale “0.5″
    bg_shock_movement “1″
    bg_shock_screenBlurBlendFadeTime “1″
    bg_shock_screenBlurBlendTime “0.4″
    bg_shock_screenFlashShotFadeTime “1″
    bg_shock_screenFlashWhiteFadeTime “1″
    bg_shock_screenType “blurred”
    bg_shock_sound “1″
    bg_shock_soundDryLevel “1″
    bg_shock_soundEnd “shellshock_end”
    bg_shock_soundEndAbort “shellshock_end_abort”
    bg_shock_soundFadeInTime “0.25″
    bg_shock_soundFadeOutTime “2.5″
    bg_shock_soundLoop “shellshock_loop”
    bg_shock_soundLoopEndDelay “-3″
    bg_shock_soundLoopFadeTime “1.5″
    bg_shock_soundLoopSilent “shellshock_loop_silent”
    bg_shock_soundModEndDelay “2″
    bg_shock_soundRoomType “generic”
    bg_shock_soundWetLevel “0.5″
    bg_shock_viewKickFadeTime “3″
    bg_shock_viewKickPeriod “0.75″
    bg_shock_viewKickRadius “0.05″
    bg_shock_volume_ambient “0.5″
    bg_shock_volume_announcer “0.5″
    bg_shock_volume_auto “0.5″
    bg_shock_volume_auto2 “0.5″
    bg_shock_volume_auto2d “0.5″
    bg_shock_volume_autodog “0.5″
    bg_shock_volume_body “0.5″
    bg_shock_volume_body2d “0.5″
    bg_shock_volume_bulletimpact “0.5″
    bg_shock_volume_bulletwhizby “0.5″
    bg_shock_volume_effects1 “0.5″
    bg_shock_volume_effects2 “0.5″
    bg_shock_volume_element “0.5″
    bg_shock_volume_hurt “0.5″
    bg_shock_volume_item “0.5″
    bg_shock_volume_local “0.5″
    bg_shock_volume_local2 “0.5″
    bg_shock_volume_menu “0.5″
    bg_shock_volume_mission “0.5″
    bg_shock_volume_music “0.5″
    bg_shock_volume_musicnopause “0.5″
    bg_shock_volume_nonshock “0.5″
    bg_shock_volume_physics “0.5″
    bg_shock_volume_player1 “0.5″
    bg_shock_volume_player2 “0.5″
    bg_shock_volume_reload “0.5″
    bg_shock_volume_reload2d “0.5″
    bg_shock_volume_shellshock “0.5″
    bg_shock_volume_vehicle “0.5″
    bg_shock_volume_vehiclelimited “0.5″
    bg_shock_volume_voice “0.5″
    bg_shock_volume_weapon “0.5″
    bg_shock_volume_weapon2d “0.5″
    bg_swingSpeed “0.2″
    bg_viewKickMax “90″
    bg_viewKickMin “5″
    bg_viewKickRandom “0.4″
    bg_viewKickScale “0.2″
    bullet_penetrationMinFxDist “30″
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    cg_airstrikeKillCamCloseZDist “24″
    cg_airstrikeKillCamDist “200″
    cg_airstrikeKillCamFarBlur “2″
    cg_airstrikeKillCamFarBlurDist “300″
    cg_airstrikeKillCamFarBlurStart “100″
    cg_airstrikeKillCamFov “80″
    cg_airstrikeKillCamNearBlur “4″
    cg_airstrikeKillCamNearBlurEnd “100″
    cg_airstrikeKillCamNearBlurStart “0″
    cg_blood “1″
    cg_brass “1″
    cg_centertime “5″
    cg_chatHeight “8″
    cg_chatTime “12000″
    cg_connectionIconSize “0″
    cg_constantSizeHeadIcons “0″
    cg_crosshairAlpha “1″
    cg_crosshairAlphaMin “0.5″
    cg_crosshairDynamic “0″
    cg_crosshairEnemyColor “1″
    cg_cursorHints “4″
    cg_debug_overlay_viewport “0″
    cg_debugevents “0″
    cg_debugInfoCornerOffset “0 0″
    cg_debugposition “0″
    cg_descriptiveText “1″
    cg_draw2D “1″
    cg_drawBreathHint “1″
    cg_drawCrosshair “1″
    cg_drawCrosshairNames “1″
    cg_drawCrosshairNamesPosX “300″
    cg_drawCrosshairNamesPosY “180″
    cg_drawFPS “Simple”
    cg_drawFPSLabels “1″
    cg_drawFriendlyNames “1″
    cg_drawGun “1″
    cg_drawHealth “0″
    cg_drawLagometer “1″
    cg_drawMantleHint “1″
    cg_drawMaterial “Off”
    cg_drawpaused “1″
    cg_drawScriptUsage “0″
    cg_drawShellshock “1″
    cg_drawSnapshot “0″
    cg_drawSpectatorMessages “1″
    cg_drawThroughWalls “0″
    cg_drawTurretCrosshair “1″
    cg_dumpAnims “-1″
    cg_enemyNameFadeIn “250″
    cg_enemyNameFadeOut “250″
    cg_errordecay “100″
    cg_firstPersonTracerChance “0.5″
    cg_footsteps “1″
    cg_fov “65″
    cg_fovMin “10″
    cg_fovScale “1″
    cg_friendlyNameFadeIn “0″
    cg_friendlyNameFadeOut “1500″
    cg_gameBoldMessageWidth “390″
    cg_gameMessageWidth “455″
    cg_gun_move_f “0″
    cg_gun_move_minspeed “0″
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    cg_gun_move_u “0″
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    cg_gun_y “0″
    cg_gun_z “0″
    cg_headIconMinScreenRadius “0.015″
    cg_heliKillCamDist “1000″
    cg_heliKillCamFarBlur “2″
    cg_heliKillCamFarBlurDist “300″
    cg_heliKillCamFarBlurStart “100″
    cg_heliKillCamFov “15″
    cg_heliKillCamNearBlur “4″
    cg_heliKillCamNearBlurEnd “100″
    cg_heliKillCamNearBlurStart “0″
    cg_heliKillCamZDist “50″
    cg_hintFadeTime “100″
    cg_hudChatIntermissionPosition “5 110″
    cg_hudChatPosition “5 204″
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    cg_hudDamageIconInScope “0″
    cg_hudDamageIconOffset “128″
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    cg_hudDamageIconWidth “128″
    cg_hudGrenadeIconEnabledFlash “0″
    cg_hudGrenadeIconHeight “25″
    cg_hudGrenadeIconInScope “0″
    cg_hudGrenadeIconMaxHeight “104″
    cg_hudGrenadeIconMaxRangeFlash “500″
    cg_hudGrenadeIconMaxRangeFrag “250″
    cg_hudGrenadeIconOffset “50″
    cg_hudGrenadeIconWidth “25″
    cg_hudGrenadePointerHeight “12″
    cg_hudGrenadePointerPivot “12 27″
    cg_hudGrenadePointerPulseFreq “1.7″
    cg_hudGrenadePointerPulseMax “1.85″
    cg_hudGrenadePointerPulseMin “0.3″
    cg_hudGrenadePointerWidth “25″
    cg_hudlegacysplitscreenscale “2″
    cg_hudMapBorderWidth “2″
    cg_hudMapFriendlyHeight “15″
    cg_hudMapFriendlyWidth “15″
    cg_hudMapPlayerHeight “20″
    cg_hudMapPlayerWidth “20″
    cg_hudMapRadarLineThickness “0.15″
    cg_hudObjectiveTextScale “0.3″
    cg_hudProneY “-160″
    cg_hudSayPosition “5 180″
    cg_hudsplitscreencompassscale “1.5″
    cg_hudsplitscreenstancescale “2″
    cg_hudStanceFlash “1 1 1 1″
    cg_hudStanceHintPrints “0″
    cg_hudVotePosition “5 220″
    cg_invalidCmdHintBlinkInterval “600″
    cg_invalidCmdHintDuration “1800″
    cg_laserEndOffset “0.5″
    cg_laserFlarePct “0.2″
    cg_laserForceOn “0″
    cg_laserLight “1″
    cg_laserLightBeginOffset “13″
    cg_laserLightBodyTweak “15″
    cg_laserLightEndOffset “-3″
    cg_laserLightRadius “3″
    cg_laserRadius “0.8″
    cg_laserRange “1500″
    cg_laserRangePlayer “1500″
    cg_mapLocationSelectionCursorSpeed “0.6″
    cg_marks_ents_player_only “0″
    cg_nopredict “0″
    cg_overheadIconSize “0.7″
    cg_overheadNamesFarDist “1024″
    cg_overheadNamesFarScale “0.6″
    cg_overheadNamesFont “2″
    cg_overheadNamesGlow “0 0 0 1″
    cg_overheadNamesMaxDist “10000″
    cg_overheadNamesNearDist “256″
    cg_overheadNamesSize “0.5″
    cg_overheadRankSize “0.5″
    cg_predictItems “1″
    cg_scoreboardBannerHeight “35″
    cg_scoreboardFont “0″
    cg_scoreboardHeaderFontScale “0.35″
    cg_scoreboardHeight “435″
    cg_scoreboardItemHeight “18″
    cg_scoreboardMyColor “1 0.8 0.4 1″
    cg_scoreboardPingGraph “0″
    cg_scoreboardPingHeight “0.7″
    cg_scoreboardPingText “1″
    cg_scoreboardPingWidth “0.036″
    cg_scoreboardRankFontScale “0.25″
    cg_scoreboardScrollStep “3″
    cg_scoreboardTextOffset “0.5″
    cg_scoreboardWidth “500″
    cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″
    cg_ScoresPing_HighColor “0.8 0 0 1″
    cg_ScoresPing_Interval “100″
    cg_ScoresPing_LowColor “0 0.74902 0 1″
    cg_ScoresPing_MaxBars “4″
    cg_ScoresPing_MedColor “0.8 0.8 0 1″
    cg_scriptIconSize “0″
    cg_showmiss “0″
    cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″
    cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″
    cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″
    cg_subtitleMinTime “3″
    cg_subtitles “1″
    cg_subtitleWidthStandard “520″
    cg_subtitleWidthWidescreen “520″
    cg_teamChatsOnly “0″
    cg_thirdPerson “0″
    cg_thirdPersonAngle “0″
    cg_thirdPersonRange “120″
    cg_tracerchance “0.2″
    cg_tracerlength “160″
    cg_tracerScale “1″
    cg_tracerScaleDistRange “25000″
    cg_tracerScaleMinDist “5000″
    cg_tracerScrewDist “100″
    cg_tracerScrewRadius “0.5″
    cg_tracerSpeed “7500″
    cg_tracerwidth “4″
    cg_viewZSmoothingMax “16″
    cg_viewZSmoothingMin “1″
    cg_viewZSmoothingTime “0.1″
    cg_voiceIconSize “0″
    cg_weaponCycleDelay “0″
    cg_weaponHintsCoD1Style “1″
    cg_weaponleftbone “tag_weapon_left”
    cg_weaponrightbone “tag_weapon_right”
    cg_youInKillCamSize “6″
    cl_allowDownload “1″
    cl_analog_attack_threshold “0.8″
    cl_anglespeedkey “1.5″
    cl_anonymous “0″
    cl_avidemo “0″
    cl_bypassMouseInput “0″
    cl_connectionAttempts “10″
    cl_connectTimeout “200″
    cl_forceavidemo “0″
    cl_freelook “1″
    cl_freezeDemo “0″
    cl_hudDrawsBehindUI “1″
    cl_ingame “0″
    cl_maxpackets “30″
    cl_maxPing “800″
    cl_motdString “”
    cl_mouseAccel “0″
    cl_nodelta “0″
    cl_noprint “0″
    cl_packetdup “1″
    cl_paused “0″
    cl_pitchspeed “140″
    cl_punkbuster “1″
    cl_serverStatusResendTime “750″
    cl_showmouserate “0″
    cl_shownet “0″
    cl_shownuments “0″
    cl_showSend “0″
    cl_showServerCommands “0″
    cl_showTimeDelta “0″
    cl_stanceHoldTime “300″
    cl_talking “0″
    cl_timeout “40″
    cl_updateavailable “0″
    cl_updatefiles “”
    cl_updateoldversion “”
    cl_updateversion “”
    cl_voice “1″
    cl_wwwDownload “1″
    cl_yawspeed “140″
    clientSideEffects “1″
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    com_maxfps “0″
    com_maxFrameTime “100″
    com_playerProfile “gand”
    com_recommendedSet “1″
    com_statmon “0″
    com_timescale “1″
    compass “1″
    compassClampIcons “1″
    compassCoords “720 340 200″
    compassECoordCutoff “37″
    compassEnemyFootstepEnabled “0″
    compassEnemyFootstepMaxRange “500″
    compassEnemyFootstepMaxZ “100″
    compassEnemyFootstepMinSpeed “140″
    compassFriendlyHeight “18.75″
    compassFriendlyWidth “18.75″
    compassMaxRange “2500″
    compassMinRadius “0.0001″
    compassMinRange “0.0001″
    compassObjectiveArrowHeight “20″
    compassObjectiveArrowOffset “2″
    compassObjectiveArrowRotateDist “5″
    compassObjectiveArrowWidth “20″
    compassObjectiveDetailDist “10″
    compassObjectiveDrawLines “1″
    compassObjectiveHeight “20″
    compassObjectiveIconHeight “16″
    compassObjectiveIconWidth “16″
    compassObjectiveMaxHeight “70″
    compassObjectiveMaxRange “2048″
    compassObjectiveMinAlpha “1″
    compassObjectiveMinDistRange “1″
    compassObjectiveMinHeight “-70″
    compassObjectiveNearbyDist “4″
    compassObjectiveNumRings “10″
    compassObjectiveRingSize “80″
    compassObjectiveRingTime “10000″
    compassObjectiveTextHeight “18″
    compassObjectiveTextScale “0.3″
    compassObjectiveWidth “20″
    compassPlayerHeight “18.75″
    compassPlayerWidth “18.75″
    compassRadarLineThickness “0.4″
    compassRadarPingFadeTime “4″
    compassRadarUpdateTime “4″
    compassRotation “1″
    compassSize “1″
    compassSoundPingFadeTime “2″
    compassTickertapeStretch “0.5″
    con_default_console_filter “*”
    con_errormessagetime “8″
    con_gameMsgWindow0FadeInTime “0.25″
    con_gameMsgWindow0FadeOutTime “0.5″
    con_gameMsgWindow0Filter “gamenotify obituary”
    con_gameMsgWindow0LineCount “4″
    con_gameMsgWindow0MsgTime “5″
    con_gameMsgWindow0ScrollTime “0.25″
    con_gameMsgWindow0SplitscreenScale “1.5″
    con_gameMsgWindow1FadeInTime “0.25″
    con_gameMsgWindow1FadeOutTime “0.01″
    con_gameMsgWindow1Filter “boldgame”
    con_gameMsgWindow1LineCount “5″
    con_gameMsgWindow1MsgTime “8″
    con_gameMsgWindow1ScrollTime “0.25″
    con_gameMsgWindow1SplitscreenScale “1.5″
    con_gameMsgWindow2FadeInTime “0.75″
    con_gameMsgWindow2FadeOutTime “0.5″
    con_gameMsgWindow2Filter “subtitle”
    con_gameMsgWindow2LineCount “7″
    con_gameMsgWindow2MsgTime “5″
    con_gameMsgWindow2ScrollTime “0.25″
    con_gameMsgWindow2SplitscreenScale “1.5″
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    con_gameMsgWindow3FadeOutTime “0.5″
    con_gameMsgWindow3Filter “”
    con_gameMsgWindow3LineCount “5″
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    con_outputBarColor “0.1 0.1 0.9 0.8″
    con_outputSliderColor “0.15 0.15 0.1 0.6″
    con_outputWindowColor “0.1 0.1 0.3 0.9″
    con_typewriterColorBase “1 1 1″
    con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″
    con_typewriterColorGlowCompleted “0 0.3 0.8 1″
    con_typewriterColorGlowFailed “0.8 0 0 1″
    con_typewriterColorGlowUpdated “0 0.6 0.18 1″
    con_typewriterDecayDuration “700″
    con_typewriterDecayStartTime “6000″
    con_typewriterPrintSpeed “50″
    customclass1 “RPD ”
    customclass2 “m60″
    customclass3 “m4″
    customclass4 “Custom Slot 4″
    customclass5 “Custom Slot 5″
    dedicated “listen server”
    developer “0″
    developer_script “0″
    didyouknow “@PLATFORM_DYK_MSG15″
    drew_notes “5″
    dynEnt_active “1″
    dynEnt_bulletForce “1000″
    dynEnt_explodeForce “12500″
    dynEnt_explodeMaxEnts “20″
    dynEnt_explodeMinForce “40″
    dynEnt_explodeSpinScale “3″
    dynEnt_explodeUpbias “0.5″
    dynEntPieces_angularVelocity “0 0 0″
    dynEntPieces_impactForce “1000″
    dynEntPieces_velocity “0 0 0″
    fixedtime “0″
    friction “5.5″
    fs_basegame “”
    fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
    fs_cdpath “”
    fs_copyfiles “0″
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    fs_game “”
    fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
    fs_ignoreLocalized “0″
    fs_restrict “0″
    fx_marks “1″
    fx_marks_ents “1″
    fx_marks_smodels “1″
    g_allowvote “1″
    g_antilag “1″
    g_banIPs “”
    g_clonePlayerMaxVelocity “80″
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    g_deadChat “1″
    g_dropForwardSpeed “10″
    g_dropHorzSpeedRand “100″
    g_dropUpSpeedBase “10″
    g_dropUpSpeedRand “5″
    g_gametype “war”
    g_log “games_mp.log”
    g_logSync “0″
    g_oldVoting “1″
    g_playerCollisionEjectSpeed “25″
    g_redCrosshairs “1″
    g_synchronousClients “0″
    g_useGear “1″
    g_useholdspawndelay “500″
    g_voiceChatTalkingDuration “500″
    g_voteAbstainWeight “0.5″
    heli_barrelMaxVelocity “1250″
    heli_barrelRotation “70″
    heli_barrelSlowdown “360″
    hiDef “1″
    hud_deathQuoteFadeTime “1000″
    hud_enable “1″
    hud_fade_ammodisplay “0″
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    hud_fade_healthbar “2″
    hud_fade_offhand “0″
    hud_fade_sprint “1.7″
    hud_fade_stance “1.7″
    hud_fadeout_speed “0.1″
    hud_flash_period_offhand “0.5″
    hud_flash_time_offhand “2″
    hud_health_pulserate_critical “0.5″
    hud_health_pulserate_injured “1″
    hud_health_startpulse_critical “0.33″
    hud_health_startpulse_injured “1″
    hudElemPausedBrightness “0.4″
    in_mouse “1″
    inertiaAngle “0″
    inertiaDebug “0″
    inertiaMax “50″
    jump_height “39″
    jump_ladderPushVel “128″
    jump_slowdownEnable “1″
    jump_spreadAdd “64″
    jump_stepSize “18″
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    koth_capturetime “20″
    koth_delayPlayer “0″
    koth_destroytime “10″
    koth_kothmode “0″
    koth_spawnDelay “60″
    koth_spawntime “0″
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    logfile “2″
    lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8″
    lowAmmoWarningColor2 “1 1 1 1″
    lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8″
    lowAmmoWarningNoAmmoColor2 “1 0 0 1″
    lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8″
    lowAmmoWarningNoReloadColor2 “1 1 0 1″
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    mantle_check_radius “0.1″
    mantle_check_range “20″
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    mantle_enable “1″
    mantle_view_yawcap “60″
    mapname “”
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    masterServerName “cod4master.activision.com”
    monkeytoy “0″
    motd “”
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    name “2ci-”
    net_ip “localhost”
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    net_port “28960″
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    net_showprofile “0″
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    net_socksPassword “”
    net_socksPort “1080″
    net_socksServer “”
    net_socksUsername “”
    nextdemo “”
    nextmap “”
    nightVisionDisableEffects “0″
    nightVisionFadeInOutTime “0.1″
    nightVisionPowerOnTime “0.3″
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    packetDebug “0″
    password “”
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    perk_grenadeDeath “frag_grenade_short_mp”
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    perk_parabolicIcon “specialty_parabolic”
    perk_parabolicRadius “400″
    perk_sprintMultiplier “2″
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    player_breath_fire_delay “0″
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    player_breath_gasp_scale “4.5″
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    player_dmgtimer_flinchTime “500″
    player_dmgtimer_maxTime “750″
    player_dmgtimer_minScale “0″
    player_dmgtimer_stumbleTime “500″
    player_dmgtimer_timePerPoint “100″
    player_footstepsThreshhold “0″
    player_lean_rotate_crouch_left “1.25″
    player_lean_rotate_crouch_right “1″
    player_lean_rotate_left “1.25″
    player_lean_rotate_right “1.25″
    player_lean_shift_crouch_left “12.5″
    player_lean_shift_crouch_right “13″
    player_lean_shift_left “5″
    player_lean_shift_right “2.5″
    player_meleeChargeFriction “1200″
    player_meleeHeight “10″
    player_meleeRange “64″
    player_meleeWidth “10″
    player_move_factor_on_torso “0″
    player_moveThreshhold “10″
    player_scopeExitOnDamage “0″
    player_spectateSpeedScale “1″
    player_sprintCameraBob “0.5″
    player_sprintForwardMinimum “105″
    player_sprintMinTime “1″
    player_sprintRechargePause “0″
    player_sprintSpeedScale “1.5″
    player_sprintStrafeSpeedScale “0.667″
    player_sprintTime “4″
    player_strafeAnimCosAngle “0.5″
    player_strafeSpeedScale “0.8″
    player_sustainAmmo “0″
    player_turnAnims “0″
    player_view_pitch_down “85″
    player_view_pitch_up “85″
    protocol “1″
    r_aaAlpha “dither (fast)”
    r_aaSamples “4″
    r_altModelLightingUpdate “1″
    r_aspectRatio “auto”
    r_autopriority “0″
    r_blur “0″
    r_brightness “0″
    r_cacheModelLighting “1″
    r_cacheSModelLighting “1″
    r_clear “dev-only blink”
    r_clearColor “0 0 0 0″
    r_clearColor2 “0 0 0 0″
    r_colorMap “Unchanged”
    r_contrast “1″
    r_customMode “”
    r_debugLineWidth “3″
    r_debugShader “none”
    r_depthPrepass “0″
    r_desaturation “1″
    r_detail “1″
    r_diffuseColorScale “1″
    r_displayRefresh “60 Hz”
    r_distortion “1″
    r_dlightLimit “4″
    r_dof_bias “0.5″
    r_dof_enable “1″
    r_dof_farBlur “1.8″
    r_dof_farEnd “7000″
    r_dof_farStart “1000″
    r_dof_nearBlur “6″
    r_dof_nearEnd “60″
    r_dof_nearStart “10″
    r_dof_tweak “0″
    r_dof_viewModelEnd “8″
    r_dof_viewModelStart “2″
    r_drawDecals “1″
    r_drawSun “1″
    r_drawWater “1″
    r_envMapExponent “5″
    r_envMapMaxIntensity “0.5″
    r_envMapMinIntensity “0.2″
    r_envMapOverride “0″
    r_envMapSpecular “1″
    r_envMapSunIntensity “2″
    r_fastSkin “0″
    r_filmTweakBrightness “0″
    r_filmTweakContrast “1.4″
    r_filmTweakDarkTint “0.7 0.85 1″
    r_filmTweakDesaturation “0.2″
    r_filmTweakEnable “0″
    r_filmTweakInvert “0″
    r_filmTweakLightTint “1.1 1.05 0.85″
    r_filmUseTweaks “0″
    r_floatz “1″
    r_fog “1″
    r_forceLod “none”
    r_fullbright “0″
    r_fullscreen “0″
    r_gamma “0.8″
    r_glow “1″
    r_glow_allowed “1″
    r_glow_allowed_script_forced “0″
    r_glowTweakBloomCutoff “0.5″
    r_glowTweakBloomDesaturation “0″
    r_glowTweakBloomIntensity0 “1″
    r_glowTweakEnable “0″
    r_glowTweakRadius0 “5″
    r_glowUseTweaks “0″
    r_gpuSync “adaptive”
    r_highLodDist “-1″
    r_ignore “0″
    r_ignorehwgamma “0″
    r_inGameVideo “1″
    r_lightMap “Unchanged”
    r_lightTweakAmbient “0.1″
    r_lightTweakAmbientColor “1 0 0 1″
    r_lightTweakDiffuseFraction “0.5″
    r_lightTweakSunColor “0 1 0 1″
    r_lightTweakSunDiffuseColor “0 0 1 1″
    r_lightTweakSunDirection “0 0 0″
    r_lightTweakSunLight “1″
    r_loadForRenderer “1″
    r_lockPvs “0″
    r_lodBiasRigid “0″
    r_lodBiasSkinned “0″
    r_lodScaleRigid “1″
    r_lodScaleSkinned “1″
    r_logFile “0″
    r_lowestLodDist “-1″
    r_lowLodDist “-1″
    r_mediumLodDist “-1″
    r_mode “1024×768″
    r_modelVertColor “1″
    r_monitor “0″
    r_multiGpu “0″
    r_norefresh “0″
    r_normal “1″
    r_normalMap “Unchanged”
    r_outdoor “1″
    r_outdoorAwayBias “32″
    r_outdoorDownBias “0″
    r_outdoorFeather “8″
    r_picmip “0″
    r_picmip_bump “0″
    r_picmip_manual “1″
    r_picmip_spec “0″
    r_picmip_water “0″
    r_polygonOffsetBias “-1″
    r_polygonOffsetScale “-1″
    r_portalBevels “0.7″
    r_portalBevelsOnly “0″
    r_portalMinClipArea “0.02″
    r_portalMinRecurseDepth “2″
    r_portalWalkLimit “0″
    r_preloadShaders “0″
    r_pretess “1″
    r_reflectionProbeGenerate “0″
    r_reflectionProbeGenerateExit “0″
    r_reflectionProbeRegenerateAll “0″
    r_rendererInUse “Shader model 3.0″
    r_rendererPreference “Default”
    r_resampleScene “1″
    r_scaleViewport “1″
    r_showFbColorDebug “None”
    r_showFloatZDebug “0″
    r_showLightGrid “0″
    r_showMissingLightGrid “0″
    r_showPixelCost “off”
    r_showPortals “0″
    r_singleCell “0″
    r_skinCache “1″
    r_skipPvs “0″
    r_smc_enable “1″
    r_smp_backend “1″
    r_smp_worker “1″
    r_smp_worker_thread0 “0″
    r_smp_worker_thread1 “0″
    r_specular “1″
    r_specularColorScale “1″
    r_specularMap “Unchanged”
    r_spotLightBrightness “14″
    r_spotLightEndRadius “196″
    r_spotLightEntityShadows “1″
    r_spotLightFovInnerFraction “0.7″
    r_spotLightShadows “1″
    r_spotLightSModelShadows “1″
    r_spotLightStartRadius “36″
    r_sse_skinning “1″
    r_sun_from_dvars “0″
    r_sun_fx_position “0 0 0″
    r_sunblind_fadein “0.5″
    r_sunblind_fadeout “3″
    r_sunblind_max_angle “5″
    r_sunblind_max_darken “0.75″
    r_sunblind_min_angle “30″
    r_sunflare_fadein “1″
    r_sunflare_fadeout “1″
    r_sunflare_max_alpha “1″
    r_sunflare_max_angle “2″
    r_sunflare_max_size “2500″
    r_sunflare_min_angle “45″
    r_sunflare_min_size “0″
    r_sunflare_shader “sun_flare”
    r_sunglare_fadein “0.5″
    r_sunglare_fadeout “3″
    r_sunglare_max_angle “5″
    r_sunglare_max_lighten “0.75″
    r_sunglare_min_angle “30″
    r_sunsprite_shader “sun”
    r_sunsprite_size “16″
    r_texFilterAnisoMax “4″
    r_texFilterAnisoMin “16″
    r_texFilterDisable “0″
    r_texFilterMipBias “0″
    r_texFilterMipMode “Unchanged”
    r_useLayeredMaterials “0″
    r_vc_makelog “0″
    r_vc_showlog “0″
    r_vsync “0″
    r_warningRepeatDelay “5″
    r_zfar “0″
    r_zFeather “1″
    r_znear “4″
    r_znear_depthhack “0.1″
    ragdoll_baselerp_time “1000″
    ragdoll_bullet_force “500″
    ragdoll_bullet_upbias “0.5″
    ragdoll_debug “0″
    ragdoll_dump_anims “0″
    ragdoll_enable “1″
    ragdoll_explode_force “18000″
    ragdoll_explode_upbias “0.8″
    ragdoll_fps “20″
    ragdoll_jitter_scale “1″
    ragdoll_jointlerp_time “3000″
    ragdoll_max_life “4500″
    ragdoll_max_simulating “16″
    ragdoll_rotvel_scale “1″
    ragdoll_self_collision_scale “1.2″
    rate “25000″
    rcon_password “”
    sc_blur “2″
    sc_count “24″
    sc_debugCasterCount “24″
    sc_debugReceiverCount “24″
    sc_enable “0″
    sc_fadeRange “0.25″
    sc_length “400″
    sc_offscreenCasterLodBias “0″
    sc_offscreenCasterLodScale “20″
    sc_shadowInRate “2″
    sc_shadowOutRate “5″
    sc_showDebug “0″
    sc_showOverlay “0″
    sc_wantCount “12″
    sc_wantCountMargin “1″
    scr_ctf_numlives “0″
    scr_ctf_playerrespawndelay “0″
    scr_ctf_roundlimit “2″
    scr_ctf_roundswitch “1″
    scr_ctf_scorelimit “10″
    scr_ctf_timelimit “5″
    scr_ctf_waverespawndelay “15″
    scr_dm_numlives “0″
    scr_dm_playerrespawndelay “0″
    scr_dm_roundlimit “1″
    scr_dm_scorelimit “150″
    scr_dm_timelimit “10″
    scr_dm_waverespawndelay “0″
    scr_dom_numlives “0″
    scr_dom_playerrespawndelay “0″
    scr_dom_roundlimit “1″
    scr_dom_scorelimit “200″
    scr_dom_timelimit “0″
    scr_dom_waverespawndelay “0″
    scr_game_allowkillcam “1″
    scr_game_deathpointloss “0″
    scr_game_forceuav “0″
    scr_game_graceperiod “0″
    scr_game_hardpoints “1″
    scr_game_onlyheadshots “0″
    scr_game_perks “1″
    scr_game_spectatetype “1″
    scr_game_suicidepointloss “0″
    scr_hardcore “0″
    scr_hardpoint_allowartillery “1″
    scr_hardpoint_allowhelicopter “1″
    scr_hardpoint_allowuav “1″
    scr_koth_numlives “0″
    scr_koth_playerrespawndelay “0″
    scr_koth_roundlimit “1″
    scr_koth_roundswitch “1″
    scr_koth_scorelimit “250″
    scr_koth_timelimit “15″
    scr_koth_waverespawndelay “0″
    scr_oldschool “0″
    scr_player_forcerespawn “1″
    scr_player_healthregentime “5″
    scr_player_maxhealth “100″
    scr_player_numlives “0″
    scr_player_respawndelay “0″
    scr_player_sprinttime “4″
    scr_player_suicidespawndelay “0″
    scr_sab_bombtimer “30″
    scr_sab_defusetime “5″
    scr_sab_hotpotato “0″
    scr_sab_numlives “0″
    scr_sab_planttime “2.5″
    scr_sab_playerrespawndelay “7.5″
    scr_sab_roundlimit “0″
    scr_sab_roundswitch “1″
    scr_sab_scorelimit “1″
    scr_sab_timelimit “20″
    scr_sab_waverespawndelay “0″
    scr_sd_bombtimer “45″
    scr_sd_defusetime “5″
    scr_sd_multibomb “0″
    scr_sd_numlives “1″
    scr_sd_planttime “5″
    scr_sd_playerrespawndelay “0″
    scr_sd_roundlimit “0″
    scr_sd_roundswitch “3″
    scr_sd_scorelimit “4″
    scr_sd_timelimit “2.5″
    scr_sd_waverespawndelay “0″
    scr_team_fftype “0″
    scr_team_kickteamkillers “0″
    scr_team_respawntime “0″
    scr_team_teamkillpointloss “1″
    scr_team_teamkillspawndelay “20″
    scr_war_numlives “0″
    scr_war_playerrespawndelay “0″
    scr_war_roundlimit “1″
    scr_war_scorelimit “750″
    scr_war_timelimit “10″
    scr_war_waverespawndelay “0″
    scr_xpscale “1″
    sensitivity “2.5″
    server1 “”
    server10 “”
    server11 “”
    server12 “”
    server13 “”
    server14 “”
    server15 “”
    server16 “”
    server2 “”
    server3 “”
    server4 “”
    server5 “”
    server6 “”
    server7 “”
    server8 “”
    server9 “”
    shortversion “1.0″
    showdrop “0″
    showpackets “0″
    sm_enable “1″
    sm_fastSunShadow “1″
    sm_lightScore_eyeProjectDist “64″
    sm_lightScore_spotProjectFrac “0.125″
    sm_maxLights “4″
    sm_polygonOffsetBias “0.5″
    sm_polygonOffsetScale “2″
    sm_qualitySpotShadow “1″
    sm_spotEnable “1″
    sm_spotShadowFadeTime “1″
    sm_strictCull “1″
    sm_sunEnable “1″
    sm_sunSampleSizeNear “0.25″
    sm_sunShadowCenter “0 0 0″
    sm_sunShadowScale “1″
    snaps “30″
    snd_cinematicVolumeScale “0.85″
    snd_draw3D “Off”
    snd_drawInfo “None”
    snd_enable2D “1″
    snd_enable3D “1″
    snd_enableEq “1″
    snd_enableReverb “1″
    snd_enableStream “1″
    snd_errorOnMissing “0″
    snd_khz “44″
    snd_levelFadeTime “250″
    snd_outputConfiguration “Windows default”
    snd_slaveFadeTime “500″
    snd_touchStreamFilesOnLoad “0″
    snd_volume “0.8″
    stat_version “10″
    stopspeed “100″
    sv_allowAnonymous “0″
    sv_allowDownload “1″
    sv_allowedClan1 “”
    sv_allowedClan2 “”
    sv_botsPressAttackBtn “1″
    sv_cheats “0″
    sv_clientArchive “1″
    sv_clientSideBullets “1″
    sv_connectTimeout “45″
    sv_debugRate “0″
    sv_debugReliableCmds “0″
    sv_disableClientConsole “0″
    sv_FFCheckSums “”
    sv_FFNames “”
    sv_floodProtect “1″
    sv_fps “20″
    sv_hostname “earpenis”
    sv_iwdNames “”
    sv_iwds “”
    sv_keywords “”
    sv_kickBanTime “300″
    sv_mapRotation “map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant”
    sv_mapRotationCurrent “”
    sv_maxclients “24″
    sv_maxPing “0″
    sv_maxRate “5000″
    sv_minPing “0″
    sv_packet_info “0″
    sv_padPackets “0″
    sv_paused “0″
    sv_privateClients “0″
    sv_privatePassword “”
    sv_punkbuster “0″
    sv_pure “1″
    sv_reconnectlimit “3″
    sv_referencedFFCheckSums “”
    sv_referencedFFNames “”
    sv_referencedIwdNames “”
    sv_referencedIwds “”
    sv_running “0″
    sv_serverid “0″
    sv_showAverageBPS “0″
    sv_showCommands “0″
    sv_timeout “240″
    sv_voice “0″
    sv_voiceQuality “3″
    sv_wwwBaseURL “”
    sv_wwwDlDisconnected “0″
    sv_wwwDownload “0″
    sv_zombietime “2″
    sys_configSum “4379996″
    sys_configureGHz “10.8122″
    sys_cpuGHz “2.80778″
    sys_cpuName “Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz”
    sys_gpu “NVIDIA GeForce 8800 GT”
    sys_lockThreads “none”
    sys_smp_allowed “1″
    sys_SSE “1″
    sys_sysMB “1024″
    timescale “1″
    ui_allow_classchange “0″
    ui_allow_controlschange “1″
    ui_allow_teamchange “0″
    ui_bigFont “0.4″
    ui_borderLowLightScale “0.35″
    ui_browserFriendlyfire “-1″
    ui_browserKillcam “-1″
    ui_browserMod “-1″
    ui_browserShowDedicated “0″
    ui_browserShowEmpty “1″
    ui_browserShowFull “1″
    ui_browserShowPassword “-1″
    ui_browserShowPunkBuster “-1″
    ui_browserShowPure “1″
    ui_buildLocation “-60 460″
    ui_buildSize “0.3″
    ui_cinematicsTimestamp “0″
    ui_connectScreenTextGlowColor “0.3 0.6 0.3 1″
    ui_currentMap “2″
    ui_currentNetMap “2″
    ui_customClassName “”
    ui_customModeEditName “”
    ui_customModeName “”
    ui_dedicated “0″
    ui_drawCrosshair “1″
    ui_extraBigFont “0.55″
    ui_gametype “0″
    ui_hud_hardcore “0″
    ui_hud_obituaries “1″
    ui_hud_showobjicons “1″
    ui_joinGametype “0″
    ui_mapname “mp_backlot”
    ui_maxclients “32″
    ui_mousePitch “0″
    ui_multiplayer “1″
    ui_netGametype “4″
    ui_netGametypeName “war”
    ui_netSource “1″
    ui_playerProfileAlreadyChosen “0″
    ui_playerProfileCount “1″
    ui_playerProfileNameNew “”
    ui_playerProfileSelected “”
    ui_serverStatusTimeOut “7000″
    ui_showEndOfGame “0″
    ui_showList “0″
    ui_showmap “1″
    ui_showMenuOnly “”
    ui_smallFont “0.25″
    ui_uav_allies “0″
    ui_uav_axis “0″
    ui_uav_client “0″
    uiscript_debug “0″
    useFastFile “1″
    vehDebugClient “0″
    vehDriverViewDist “300″
    vehDriverViewFocusRange “50″
    vehDriverViewHeightMax “50″
    vehDriverViewHeightMin “-15″
    version “CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86″
    vid_xpos “115″
    vid_ypos “145″
    voice_deadChat “0″
    voice_global “0″
    voice_localEcho “0″
    waypointDebugDraw “0″
    waypointDistScaleRangeMax “3000″
    waypointDistScaleRangeMin “1000″
    waypointDistScaleSmallest “0.8″
    waypointIconHeight “36″
    waypointIconWidth “36″
    waypointOffscreenCornerRadius “105″
    waypointOffscreenDistanceThresholdAlpha “30″
    waypointOffscreenPadBottom “30″
    waypointOffscreenPadLeft “103″
    waypointOffscreenPadRight “0″
    waypointOffscreenPadTop “0″
    waypointOffscreenPointerDistance “20″
    waypointOffscreenPointerHeight “12″
    waypointOffscreenPointerWidth “25″
    waypointOffscreenRoundedCorners “1″
    waypointOffscreenScaleLength “500″
    waypointOffscreenScaleSmallest “1″
    waypointPlayerOffsetCrouch “56″
    waypointPlayerOffsetProne “30″
    waypointPlayerOffsetStand “74″
    waypointSplitscreenScale “1.8″
    waypointTweakY “-17″
    wideScreen “0″
    winvoice_mic_mute “1″
    winvoice_mic_reclevel “65535″
    winvoice_mic_scaler “1″
    winvoice_save_voice “0″
    winvoice_mic_mute “1″
    winvoice_mic_reclevel “65535″
    winvoice_mic_scaler “1″
    winvoice_save_voice “0″
  2. 08-14-2011, 08:36 AM
    Karoolus's Avatar
    Karoolus
    I'm the W@W Menu Guy !
    Karoolus's Avatar
    Karoolus
    I'm the W@W Menu Guy !
    2,979
    Posts
    16,576
    Reputation
    Feb 2010
    NextGenUpdate
    authServerName “cod4master.activision.comâ€

    it would be funny to loop this one to localhost Happy

    authServerName 127.0.0.1 xD
  3. The Following User Thanked Karoolus For This Useful Post: