Brush = G_Entity(0x3;
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I understand everything what he is doing, besides how he obtained the id (0x3 he's using for getting the brushmodel. I did some research and i believ the function GetCollisionMap, called from SetupCollisionMap is what returns this id, but sadly idk which model i should pass into the function to obtain the wanted id. Any help is greatly appreciated and please also let me know if you get the BrushModel like that in other cods aswell!
Thanks in advance!