THREAD: Opening menus From Ingame + More
  1. 10-16-2011, 09:34 AM
    2,709
    Posts
    19,484
    Reputation
    Jan 2009
    NextGenUpdate
    i got bored,and decided to release what needs to be release before someone else leeches it off me,so here you go:

    the menus you can open are the ones active ingame or even from the multiplayer menu(check to see if its active to use ingame if testing),to find these menus,use this code by value 1:
    set ui_showList "1"
    this will log every active menu on your screen in a green font.

    now,there are 7 menu dvar codes you can use,4 of them arnt tested but you can give it a try:

    togglemenu
    openmenu
    closemenu

    openMenuOnDvar
    openMenuOnDvarNot
    closeMenuOnDvarNot
    closeMenuOnDvar
    < the ones in red are working
    now heres a starter list of multiplayer menus you can use:
    menu_team = team_marinesopfor
    menu_class_allies = class_marines
    menu_changeclass_allies = changeclass_marines
    menu_initteam_allies = initteam_marines
    menu_class_axis = class_opfor
    menu_changeclass_axis = changeclass_opfor
    menu_initteam_axis = initteam_opfor
    menu_class = class
    menu_changeclass = changeclass
    menu_onemanarmy = onemanarmy
    menu_callvote = callvote
    menu_muteplayer = muteplayer
    menu_controls = ingame_controls
    menu_options = ingame_options
    menu_leavegame = popup_leavegame
    menu_changeclass_defaults_splitscreen = changeclass_defaults_splitscreen
    menu_changeclass_custom_splitscreen = changeclass_custom_splitscreen
    menu_onemanarmy_defaults_splitscreen = onemanarmy_defaults_splitscreen
    menu_onemanarmy_custom_splitscreen = onemanarmy_custom_splitscreen
    menu_class_allies
    menu_class_axis
    class_axis
    class_allies
    changeclass_marines
    changeclass_opfor
    menu_changeclass_allies
    menu_changeclass_axis
    changeclass_marines_splitscreen
    changeclass_opfor_splitscreen
    menu_quickcommands
    menu_quickstatements
    menu_quickresponses


    now,heres a couple of other finding im going to release slowly,so enjoy :p

    physVeh_explodeForce --> The force applied to physics vehicles due to explosions 
    physVeh_explodeSpinScale --> The max (random) offset from the center of mass at which splash damage applies its force
    physVeh_pathConstraintCfm --> The constraint cfm for path-constrained vehicles
    g_TeamIcon_Spectator --> Icon name for the scores of players who are spectators
    g_ScoresColor_MyParty --> Player team color on scoreboard when in the same party
    MOTD motd LB Rank PRESENCE FRIEND ME NAME GAMERTAG --> official log off the data which is loaded.
    CG_ParseServerInfo
    CG_ReverbCmd
    CG_DeactivateReverbCmd
    CG_SetChannelVolCmd
    CG_DeactivateChannelVolCmd
    CG_MapRestart <-- restarts map
    mapoverlay "compass_overlay_map_blank" --> the background image of the compass.
    mapimage "preview_mp_rundown" --> the preview screenshot of that current map from ingame.
    +specPrev --> team change
    +specNext --> team change
    +toggleSpec --> team change
    setPlayerDataSplitScreen --> stats for spliscreen.
    togglePlayerMute [client] --> mute a client.
    clearClientMatchData
    setitemcolor <item name <color here>
    newOfflineProfile
    loadOfflineProfile
    deleteOfflineProfile
    cancelOfflineProfile
    XBOXLIVE_SIGNINCHANGED --> Showing generic disconnect error.


    OFFTOPIC: any Prems here wanna play Online FFA SnD or any gametype today,its funny as hell! confuses you everytime lol.
    Last edited by Uk_ViiPeR ; 10-16-2011 at 09:55 AM.

  2. The Following 5 Users Say Thank You to Uk_ViiPeR For This Useful Post:

    , , , ,

  3. 10-16-2011, 09:48 AM
    247Yamato's Avatar
    247Yamato
    < ^ > < ^ >
    247Yamato's Avatar
    247Yamato
    < ^ > < ^ >
    1,054
    Posts
    7,135
    Reputation
    Dec 2010
    NextGenUpdate
    There are many other menus in MP, most are hidden, all except this one, that you can call it with script: elevator_floor_selector, you need to do some string replacements to unlock them. There are like 10 or more hidden menus, things such as a iw account login, dedicated server list, mods browser, autoupdater, gear selector(similar to cac) and many more.
  4. 10-16-2011, 09:53 AM
    2,709
    Posts
    19,484
    Reputation
    Jan 2009
    NextGenUpdate
    Originally Posted by 247Yamato View Post
    There are many other menus in MP, most are hidden, all except this one, that you can call it with script: elevator_floor_selector, you need to do some string replacements to unlock them. There are like 10 or more hidden menus, things such as a iw account login, dedicated server list, mods browser, autoupdater, gear selector(similar to cac) and many more.

    ye,i got a whole dump of 70% of every menu on mw2,but they wont load because its all UI,but like you said,there are hidden menus which wont show up.
  5. The Following 2 Users Say Thank You to Uk_ViiPeR For This Useful Post:


  6. 10-16-2011, 10:23 AM
    247Yamato's Avatar
    247Yamato
    < ^ > < ^ >
    247Yamato's Avatar
    247Yamato
    < ^ > < ^ >
    1,054
    Posts
    7,135
    Reputation
    Dec 2010
    NextGenUpdate
    Originally Posted by UK View Post
    ye,i got a whole dump of 70% of every menu on mw2,but they wont load because its all UI,but like you said,there are hidden menus which wont show up.


    You can make them showup in game memory, since you can touch a few things of them there, you can change the path for example of barracks menus or options menus to the hidden ones, and then see them.
  7. 10-16-2011, 04:00 PM
    Clouds's Avatar
    Clouds
    Error 404: Title Not Found
    Clouds's Avatar
    Clouds
    Error 404: Title Not Found
    1,449
    Posts
    4,985
    Reputation
    Jun 2010
    NextGenUpdate
    Great post, man. Looks like you put quite a bit of work into finding these. :y: And I'll play some FFA/SnD with you =D

    Also, could menu_initteam_axis/menu_initteam_allies be used to change teams in-game?
    Last edited by Clouds ; 10-16-2011 at 04:12 PM.

  8. 10-16-2011, 04:20 PM
    Master Flame's Avatar
    Master Flame
    Where's Toke?
    Master Flame's Avatar
    Master Flame
    Where's Toke?
    5,523
    Posts
    34,683
    Reputation
    Mar 2011
    NextGenUpdate
    Originally Posted by UK View Post
    i got bored,and decided to release what needs to be release before someone else leeches it off me,so here you go:

    the menus you can open are the ones active ingame or even from the multiplayer menu(check to see if its active to use ingame if testing),to find these menus,use this code by value 1:
    set ui_showList "1"
    this will log every active menu on your screen in a green font.

    now,there are 7 menu dvar codes you can use,4 of them arnt tested but you can give it a try:

    togglemenu
    openmenu
    closemenu

    openMenuOnDvar
    openMenuOnDvarNot
    closeMenuOnDvarNot
    closeMenuOnDvar
    < the ones in red are working
    now heres a starter list of multiplayer menus you can use:
    menu_team = team_marinesopfor
    menu_class_allies = class_marines
    menu_changeclass_allies = changeclass_marines
    menu_initteam_allies = initteam_marines
    menu_class_axis = class_opfor
    menu_changeclass_axis = changeclass_opfor
    menu_initteam_axis = initteam_opfor
    menu_class = class
    menu_changeclass = changeclass
    menu_onemanarmy = onemanarmy
    menu_callvote = callvote
    menu_muteplayer = muteplayer
    menu_controls = ingame_controls
    menu_options = ingame_options
    menu_leavegame = popup_leavegame
    menu_changeclass_defaults_splitscreen = changeclass_defaults_splitscreen
    menu_changeclass_custom_splitscreen = changeclass_custom_splitscreen
    menu_onemanarmy_defaults_splitscreen = onemanarmy_defaults_splitscreen
    menu_onemanarmy_custom_splitscreen = onemanarmy_custom_splitscreen
    menu_class_allies
    menu_class_axis
    class_axis
    class_allies
    changeclass_marines
    changeclass_opfor
    menu_changeclass_allies
    menu_changeclass_axis
    changeclass_marines_splitscreen
    changeclass_opfor_splitscreen
    menu_quickcommands
    menu_quickstatements
    menu_quickresponses


    now,heres a couple of other finding im going to release slowly,so enjoy :p

    physVeh_explodeForce --> The force applied to physics vehicles due to explosions 
    physVeh_explodeSpinScale --> The max (random) offset from the center of mass at which splash damage applies its force
    physVeh_pathConstraintCfm --> The constraint cfm for path-constrained vehicles
    g_TeamIcon_Spectator --> Icon name for the scores of players who are spectators
    g_ScoresColor_MyParty --> Player team color on scoreboard when in the same party
    MOTD motd LB Rank PRESENCE FRIEND ME NAME GAMERTAG --> official log off the data which is loaded.
    CG_ParseServerInfo
    CG_ReverbCmd
    CG_DeactivateReverbCmd
    CG_SetChannelVolCmd
    CG_DeactivateChannelVolCmd
    CG_MapRestart <-- restarts map
    mapoverlay "compass_overlay_map_blank" --> the background image of the compass.
    mapimage "preview_mp_rundown" --> the preview screenshot of that current map from ingame.
    +specPrev --> team change
    +specNext --> team change
    +toggleSpec --> team change
    setPlayerDataSplitScreen --> stats for spliscreen.
    togglePlayerMute [client] --> mute a client.
    clearClientMatchData
    setitemcolor <item name <color here>
    newOfflineProfile
    loadOfflineProfile
    deleteOfflineProfile
    cancelOfflineProfile
    XBOXLIVE_SIGNINCHANGED --> Showing generic disconnect error.


    OFFTOPIC: any Prems here wanna play Online FFA SnD or any gametype today,its funny as hell! confuses you everytime lol.


    if i want to use "g_ScoresColor_MyParty"

    then i do it like this

    g_ScoresColor_MyParty 1 1 0

    ?
  9. 10-16-2011, 06:28 PM
    499
    Posts
    4,979
    Reputation
    May 2011
    NextGenUpdate
    you sent me this list a month ago lol???
    Originally Posted by UK View Post
    i got bored,and decided to release what needs to be release before someone else leeches it off me,so here you go:

    the menus you can open are the ones active ingame or even from the multiplayer menu(check to see if its active to use ingame if testing),to find these menus,use this code by value 1:
    set ui_showList "1"
    this will log every active menu on your screen in a green font.

    now,there are 7 menu dvar codes you can use,4 of them arnt tested but you can give it a try:

    togglemenu
    openmenu
    closemenu

    openMenuOnDvar
    openMenuOnDvarNot
    closeMenuOnDvarNot
    closeMenuOnDvar
    < the ones in red are working
    now heres a starter list of multiplayer menus you can use:
    menu_team = team_marinesopfor
    menu_class_allies = class_marines
    menu_changeclass_allies = changeclass_marines
    menu_initteam_allies = initteam_marines
    menu_class_axis = class_opfor
    menu_changeclass_axis = changeclass_opfor
    menu_initteam_axis = initteam_opfor
    menu_class = class
    menu_changeclass = changeclass
    menu_onemanarmy = onemanarmy
    menu_callvote = callvote
    menu_muteplayer = muteplayer
    menu_controls = ingame_controls
    menu_options = ingame_options
    menu_leavegame = popup_leavegame
    menu_changeclass_defaults_splitscreen = changeclass_defaults_splitscreen
    menu_changeclass_custom_splitscreen = changeclass_custom_splitscreen
    menu_onemanarmy_defaults_splitscreen = onemanarmy_defaults_splitscreen
    menu_onemanarmy_custom_splitscreen = onemanarmy_custom_splitscreen
    menu_class_allies
    menu_class_axis
    class_axis
    class_allies
    changeclass_marines
    changeclass_opfor
    menu_changeclass_allies
    menu_changeclass_axis
    changeclass_marines_splitscreen
    changeclass_opfor_splitscreen
    menu_quickcommands
    menu_quickstatements
    menu_quickresponses


    now,heres a couple of other finding im going to release slowly,so enjoy :p

    physVeh_explodeForce --> The force applied to physics vehicles due to explosions 
    physVeh_explodeSpinScale --> The max (random) offset from the center of mass at which splash damage applies its force
    physVeh_pathConstraintCfm --> The constraint cfm for path-constrained vehicles
    g_TeamIcon_Spectator --> Icon name for the scores of players who are spectators
    g_ScoresColor_MyParty --> Player team color on scoreboard when in the same party
    MOTD motd LB Rank PRESENCE FRIEND ME NAME GAMERTAG --> official log off the data which is loaded.
    CG_ParseServerInfo
    CG_ReverbCmd
    CG_DeactivateReverbCmd
    CG_SetChannelVolCmd
    CG_DeactivateChannelVolCmd
    CG_MapRestart <-- restarts map
    mapoverlay "compass_overlay_map_blank" --> the background image of the compass.
    mapimage "preview_mp_rundown" --> the preview screenshot of that current map from ingame.
    +specPrev --> team change
    +specNext --> team change
    +toggleSpec --> team change
    setPlayerDataSplitScreen --> stats for spliscreen.
    togglePlayerMute [client] --> mute a client.
    clearClientMatchData
    setitemcolor <item name <color here>
    newOfflineProfile
    loadOfflineProfile
    deleteOfflineProfile
    cancelOfflineProfile
    XBOXLIVE_SIGNINCHANGED --> Showing generic disconnect error.


    OFFTOPIC: any Prems here wanna play Online FFA SnD or any gametype today,its funny as hell! confuses you everytime lol.
  10. 10-16-2011, 06:31 PM
    10
    Posts
    20
    Reputation
    Sep 2010
    NextGenUpdate
    thats cool:Sad Awesomemad: