THREAD: Phantom Menu by Enstone(Functions by xCSBKx)
  1. 06-12-2015, 08:06 PM
    24
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    Mar 2015
    NextGenUpdate
    Hey Guys,
    Enstone Released a new Menu called "Phantom".
    It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
    Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
    But he uses Stuff from the Community without give any Credits and this is Crap..

    Thats why i will give you the most Function that are in his Menu for Free.

    Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


    The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

    Credits to:
    -Shark for his MW3 GSC Dump that Enstone 100% used to.
    -MrDarkBlue for his help and Testing. Smile
    -SC58 for help with some Functions.

    INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

    If i forgot something just Tell me(i dont have the Menu^^)

    If someone want to help(Not Coding)
    PSN: JustLetMeCode
    Skype: xCSBKx


    I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

    Phantom Function:
    Spoiler:

    - Main Menu
    Spoiler:

    - Godmode

    public enum DamageFlag : byte
    {
    None = 0,
    GodMode = 1,
    NoKnockback = 8,
    GodModeNoKB = 9,
    }

    public static void SetDamageFlag(uint Client, DamageFlag DF)
    {
    PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
    }

    - Infinite Ammo

    public static void UnlimitedAmmo(uint Client)
    {
    //Primary
    PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
    PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
    //Secondary
    PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
    PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
    //Grenade
    PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
    //Smoke
    PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
    }

    - Redboxes

    public static void GivePlayerRedBoxes(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
    }

    - Constant UAV

    public enum RadarType
    {
    Off,
    UAV,
    ConstantUAV,
    AdvancedUAV,
    ConstantAdvaned,
    Jammed,
    }

    private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
    {
    SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
    PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
    PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
    PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
    PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
    }

    public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
    {
    if (RT == RadarType.Off)
    GPUAV(Client, false, false, false, false, false);
    else if (RT == RadarType.UAV)
    GPUAV(Client, false, true, false, FastScanline, false);
    else if (RT == RadarType.AdvancedUAV)
    GPUAV(Client, false, true, true, FastScanline, false);
    else if (RT == RadarType.ConstantUAV)
    GPUAV(Client, true, Scanline, false, FastScanline, false);
    else if (RT == RadarType.ConstantAdvaned)
    GPUAV(Client, true, Scanline, true, FastScanline, false);
    else if (RT == RadarType.Jammed)
    GPUAV(Client, false, false, false, false, true);
    }

    - No Recoil

    public static void GivePlayerNoRecoil(uint Client, bool State = true)
    {//Gone after Weapon Switch
    PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
    }

    - No Spread

    public static void GivePlayerNoSpread(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
    }

    - FoV

    public static void GivePlayerFoV(uint Client, int FoV = 120)
    {
    SetDvar((int)Client, "cg_fov " + FoV);
    }

    - Suicide

    public static void Suicide(uint Client)
    {
    PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
    Thread.Sleep(500);
    PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
    }

    - Chat

    public static string KeyBoard(string Title, string Input, int Length)
    {//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
    Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
    while (PS3.Read.Int32(0x0073145c) != 0)
    {
    continue;
    }
    return PS3.Read.String(0x02380e22);
    }

    public static void SendChatMessage(uint Client)
    {
    string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
    iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
    }

    - Rename

    public static void RenamePlayer(uint Client)
    {
    string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
    PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
    }

    - Invisibility

    public static void GivePlayerInvisibility(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
    }

    - Movement Type

    public enum MovementType : int
    {
    None = 0,
    UFO = 1,
    NoClip = 2,
    Freeze = 4,
    }

    public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
    {
    PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
    }


    - Fun Menu
    Spoiler:

    - Third Person

    public static void GivePlayerThirdPerson(uint Client, bool State = true)
    {
    SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
    }

    - Speed x2

    public static void GivePlayerSpeedX2(uint Client)
    {//Gone after Weapon Switch
    PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
    }

    - Clone me

    public static void ClonePlayer(uint Client)
    {
    Call(0x00180f48, Client << 16);
    }

    - No Head

    public static void SetHeadModel(uint Client, int Index)
    {
    PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
    }

    - Custom Crosshair( [+] )

    public static uint CustomCrosshair(uint Client, string Crosshair = "+")
    {//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
    return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
    }

    - Space Cannon

    In Progress!

    - Mortor strike

    public static int G_GetWeaponForName(string WeaponName)
    {//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
    Call(0x001c34b8, 0x1004f000, WeaponName);
    return PS3.Read.Int32(0x1004f000);
    }

    public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
    {//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
    return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
    }

    public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
    {
    float[] Origin = GetOrigin(Target);
    Origin[2] += Height;
    return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
    }


    - Vision Menu
    Spoiler:

    - Vision

    // default_mp
    // ac130_inverted
    // aftermath
    // default_night_mp
    // cobra_sunset2
    // cobra_sunset3
    // cheat_contrast
    // icbm
    // missilecam
    // sepia

    public static void SetVision(uint Client, string Vision, uint Time = 0)
    {
    SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
    }


    Last edited by SirCodeAlot ; 06-17-2015 at 01:05 AM. Reason: Request for Codes

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  4. 12-16-2016, 06:42 AM
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    where is the download link??
  5. 12-27-2016, 04:26 AM
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    Originally Posted by SirCodeAlot View Post
    Hey Guys,
    Enstone Released a new Menu called "Phantom".
    It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
    Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
    But he uses Stuff from the Community without give any Credits and this is Crap..

    Thats why i will give you the most Function that are in his Menu for Free.

    Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


    The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

    Credits to:
    -Shark for his MW3 GSC Dump that Enstone 100% used to.
    -MrDarkBlue for his help and Testing. Smile
    -SC58 for help with some Functions.

    INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

    If i forgot something just Tell me(i dont have the Menu^^)

    If someone want to help(Not Coding)
    PSN: JustLetMeCode
    Skype: xCSBKx


    I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

    Phantom Function:
    Spoiler:

    - Main Menu
    Spoiler:

    - Godmode

    public enum DamageFlag : byte
    {
    None = 0,
    GodMode = 1,
    NoKnockback = 8,
    GodModeNoKB = 9,
    }

    public static void SetDamageFlag(uint Client, DamageFlag DF)
    {
    PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
    }

    - Infinite Ammo

    public static void UnlimitedAmmo(uint Client)
    {
    //Primary
    PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
    PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
    //Secondary
    PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
    PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
    //Grenade
    PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
    //Smoke
    PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
    }

    - Redboxes

    public static void GivePlayerRedBoxes(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
    }

    - Constant UAV

    public enum RadarType
    {
    Off,
    UAV,
    ConstantUAV,
    AdvancedUAV,
    ConstantAdvaned,
    Jammed,
    }

    private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
    {
    SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
    PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
    PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
    PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
    PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
    }

    public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
    {
    if (RT == RadarType.Off)
    GPUAV(Client, false, false, false, false, false);
    else if (RT == RadarType.UAV)
    GPUAV(Client, false, true, false, FastScanline, false);
    else if (RT == RadarType.AdvancedUAV)
    GPUAV(Client, false, true, true, FastScanline, false);
    else if (RT == RadarType.ConstantUAV)
    GPUAV(Client, true, Scanline, false, FastScanline, false);
    else if (RT == RadarType.ConstantAdvaned)
    GPUAV(Client, true, Scanline, true, FastScanline, false);
    else if (RT == RadarType.Jammed)
    GPUAV(Client, false, false, false, false, true);
    }

    - No Recoil

    public static void GivePlayerNoRecoil(uint Client, bool State = true)
    {//Gone after Weapon Switch
    PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
    }

    - No Spread

    public static void GivePlayerNoSpread(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
    }

    - FoV

    public static void GivePlayerFoV(uint Client, int FoV = 120)
    {
    SetDvar((int)Client, "cg_fov " + FoV);
    }

    - Suicide

    public static void Suicide(uint Client)
    {
    PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
    Thread.Sleep(500);
    PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
    }

    - Chat

    public static string KeyBoard(string Title, string Input, int Length)
    {//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
    Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
    while (PS3.Read.Int32(0x0073145c) != 0)
    {
    continue;
    }
    return PS3.Read.String(0x02380e22);
    }

    public static void SendChatMessage(uint Client)
    {
    string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
    iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
    }

    - Rename

    public static void RenamePlayer(uint Client)
    {
    string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
    PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
    }

    - Invisibility

    public static void GivePlayerInvisibility(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
    }

    - Movement Type

    public enum MovementType : int
    {
    None = 0,
    UFO = 1,
    NoClip = 2,
    Freeze = 4,
    }

    public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
    {
    PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
    }


    - Fun Menu
    Spoiler:

    - Third Person

    public static void GivePlayerThirdPerson(uint Client, bool State = true)
    {
    SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
    }

    - Speed x2

    public static void GivePlayerSpeedX2(uint Client)
    {//Gone after Weapon Switch
    PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
    }

    - Clone me

    public static void ClonePlayer(uint Client)
    {
    Call(0x00180f48, Client << 16);
    }

    - No Head

    public static void SetHeadModel(uint Client, int Index)
    {
    PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
    }

    - Custom Crosshair( [+] )

    public static uint CustomCrosshair(uint Client, string Crosshair = "+")
    {//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
    return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
    }

    - Space Cannon

    In Progress!

    - Mortor strike

    public static int G_GetWeaponForName(string WeaponName)
    {//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
    Call(0x001c34b8, 0x1004f000, WeaponName);
    return PS3.Read.Int32(0x1004f000);
    }

    public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
    {//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
    return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
    }

    public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
    {
    float[] Origin = GetOrigin(Target);
    Origin[2] += Height;
    return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
    }


    - Vision Menu
    Spoiler:

    - Vision

    // default_mp
    // ac130_inverted
    // aftermath
    // default_night_mp
    // cobra_sunset2
    // cobra_sunset3
    // cheat_contrast
    // icbm
    // missilecam
    // sepia

    public static void SetVision(uint Client, string Vision, uint Time = 0)
    {
    SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
    }




    Here's a buggy af giveKillstreaks function


    void setKillstreak(char* killstreakName) {
    short arrayId = Fields::String::getField<short>(pers, "killstreaks", 0, CT_ENTITY);

    int ksArray = GetVariableValueAddress(arrayId, GetArrayVariable(arrayId, 1))->intValue;
    int ksArray_ = 0xC800 * (ksArray & 1);

    for (int sValue = FindFirstSibling(ksArray); sValue; sValue = FindNextSibling(ksArray_, sValue)) {
    switch (int cValue = GetValueType(ksArray, sValue)) {
    case VAR_STRING:
    GetVariableValueAddress(ksArray_, sValue)->stringValue = SL_GetString(killstreakName);
    break;
    default:
    GetVariableValueAddress(ksArray_, sValue)->intValue = 1;
    break;
    }
    }
    }


    Basically it'll change the killstreak in slot 1, however the only downside is the icon won't update and it'll only show up and let you use it after you die, but hey it's a start?
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  7. 01-06-2017, 04:24 PM
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    Jan 2017
    NextGenUpdate
    hey you guys let me know how is it going with the menu I'm excited to try it
  8. 01-07-2017, 01:49 AM
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    NextGenUpdate
    gracias
  9. 01-17-2017, 12:09 AM
    ToLoKo's Avatar
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    Keeper
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    NextGenUpdate
    ea merci
  10. 04-06-2017, 03:29 PM
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    NextGenUpdate
    can you remake drop weapon or drop current weapon i reallllllllllllllyyyyyyy need it
  11. 04-06-2017, 07:53 PM
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    Do a barrel roll!
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    Do a barrel roll!
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    NextGenUpdate
    Originally Posted by JimboJC View Post
    can you remake drop weapon or drop current weapon i reallllllllllllllyyyyyyy need it


    Have Fun Dude Winky Winky

    public static void DropWeapon(uint Client, uint Weapon)
    {
    RPC.Call(0x0018D3FC, G_Entity((int)Client), Weapon);
    }
  12. 04-10-2017, 06:43 PM
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    Originally Posted by Unbanned View Post
    Have Fun Dude Winky Winky

    public static void DropWeapon(uint Client, uint Weapon)
    {
    RPC.Call(0x0018D3FC, G_Entity((int)Client), Weapon);
    }


    whats the code for c++ cus the rpc call im not sure what it would be
  13. 08-14-2017, 07:36 PM
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    Dec 2016
    NextGenUpdate
    what the heck im i supposed to do with this i dont know what to do with all this why not just make a download thing just help me how to use this