THREAD: CShark [BETA]
  1. 08-05-2015, 02:16 PM
    Shark's Avatar
    Shark
    Retired.
    Shark's Avatar
    Shark
    Retired.
    1,139
    Posts
    61,289
    Reputation
    Apr 2010
    NextGenUpdate
    Hello NGU, This will be my first release as a gaming squad member... be happy for me Sal
    Ok... now we got that out the way lets continue with the release.

    Basically over the last month or so I've been working on a way to call/get/set Game Script functions, fields, notifies etc and well after hours of testing, researching, reversing and having the right state of mind and encouragement from my fellow friends I have now managed to achieve a lot more then I thought I would.

    Seeing as I'm not really sure what else to say here, I guess I'll leave the github links to the source code so you can start using it right away.
    Now I'm yet to write up a documentation on how to use everything correctly so when I do that I'll be sure to throw it on this thread someone and let everyone know also do remember this is in BETA so if you have any questions, enquiries or issues feel free to report it on github (I think you can do that), or just post on the thread and I'll try my best to sort it out.

    Links
    - You must login or register to view this content.
    - You must login or register to view this content.

    Documentation
    - W.I.P, For Now I'll Add List of Functions Below.

    Function List

    Main Calls
    Main::Call<returnType>((functionName, params...)
    Main::String::Call<returnType>((functionName, string, params..)
    Main::Array:Call<returnType>(functionName, string, params...)


    Object Types (classnum)
    CT_ENTITY
    CT_HUDELEM
    CT_PATHNODE


    Object Calls (Entities, Huds, Pathnodes, etc)
    Object::Call<returnType>(functionName, entityNum, classnum, params...)
    Object::String::Call<returnType>(functionName, string, entityNum, classnum, params...)
    Object::Array::Call<returnType>(functionName, entityNum, classnum, params...)


    Field Calls
    Fields::getField<returnType>(fieldName, entityNum, classnum)
    Fields::setField<returnType>(fieldName, entityNum, classnum, params...)
    Fields::String::getField<returnType>(fieldName, string, entityNum, classnum)


    Notify Calls
    Notify(notifyString, entityNum, classnum, params...)
    OnNotify(notifyString, entityNum, paramcount)


    Function Table
    Spoiler:

    //Method_Function
    createprintchannel = 0x1,
    setprintchannel = 0x2,
    print = 0x3,
    println = 0x4,
    print3d = 0x5,
    line = 0x6,
    precacheturret = 0x7,
    getweaponarray = 0x8,
    spawnturret = 0x9,
    canspawnturret = 0xA,
    assert = 0xB,
    assertex = 0xC,
    assertmsg = 0xD,
    isdefined = 0xE,
    isstring = 0xF,
    setdvar = 0x10,
    setdynamicdvar = 0x11,
    setdvarifuninitialized = 0x12,
    setdevdvar = 0x13,
    setdevdvarifuninitialized = 0x14,
    getdvar = 0x15,
    getdvarint = 0x16,
    getdvarfloat = 0x17,
    getdvarvector = 0x18,
    gettime = 0x19,
    getentbynum = 0x1A,
    getweaponmodel = 0x1B,
    getweaponhidetags = 0x1C,
    getanimlength = 0x1D,
    animhasnotetrack = 0x1E,
    getnotetracktimes = 0x1F,
    spawn = 0x20,
    _spawn = 0x21,
    spawnloopsound = 0x22,
    bullettrace = 0x23,
    bullettracepassed = 0x24,
    sighttracepassed = 0x25,
    physicstrace = 0x26,
    playerphysicstrace = 0x27,
    getgroundposition = 0x28,
    getmovedelta = 0x29,
    getangledelta = 0x2A,
    getnorthyaw = 0x2B,
    setnorthyaw = 0x2C,
    setslowmotion = 0x2D,
    randomint = 0x2E,
    randomfloat = 0x2F,
    randomintrange = 0x30,
    randomfloatrange = 0x31,
    sin = 0x32,
    cos = 0x33,
    tan = 0x34,
    asin = 0x35,
    acos = 0x36,
    atan = 0x37,
    gsc_int = 0x38,
    gsc_float = 0x39,
    gsc_abs = 0x3A,
    min = 0x3B,
    max = 0x3C,
    floor = 0x3D,
    ceil = 0x3E,
    exp = 0x3F,
    log = 0x40,
    sqrt = 0x41,
    squared = 0x42,
    clamp = 0x43,
    angleclamp = 0x44,
    angleclamp180 = 0x45,
    vectorfromlinetopoint = 0x46,
    pointonsegmentnearesttopoint = 0x47,
    distance = 0x48,
    distance2d = 0x49,
    distancesquared = 0x4A,
    length = 0x4B,
    lengthsqured = 0x4C,
    closer = 0x4D,
    vectordot = 0x4E,
    vectornormalize = 0x4F,
    vectortoangles = 0x50,
    vectortoyaw = 0x51,
    vectorlerp = 0x52,
    anglestoup = 0x53,
    anglestoright = 0x54,
    anglestoforward = 0x55,
    combineangles = 0x56,
    transformmove = 0x57,
    issubstr = 0x58,
    isendstr = 0x59,
    getsubstr = 0x5A,
    tolower = 0x5B,
    gsc_strtok = 0x5C,
    stricmp = 0x5D,
    ambientplay = 0x5E,
    ambientstop = 0x5F,
    precachemodel = 0x60,
    precacheshellshock = 0x61,
    precacheitem = 0x62,
    precacheshader = 0x63,
    precachestring = 0x64,
    precachemenu = 0x65,
    precacherumble = 0x66,
    precachelocationselector = 0x67,
    precacheleaderboards = 0x68,
    precacheheadicon = 0xE9,
    unknown1 = 0x1C5,
    unknown2 = 0x1C6,
    loadfx = 0x69,
    playfx = 0x6A,
    playfxontag = 0x6B,
    stopfxontag = 0x6C,
    playloopedfx = 0x6D,
    spawnfx = 0x6E,
    triggerfx = 0x6F,
    playfxontagforclients = 0x70,
    physicsexplosionsphere = 0x71,
    physicsexplosioncylinder = 0x72,
    physicsjolt = 0x73,
    physicsjitter = 0x74,
    setexpfog = 0x75,
    isexplosivedamagemod = 0x76,
    radiusdamage = 0x77,
    setplayerignoreradiusdamage = 0x78,
    glassradiusdamage = 0x79,
    earthquake = 0x7A,
    getnumparts = 0x7B,
    getpartname = 0x7C,
    weaponfiretime = 0x7D,
    weaponclipsize = 0x7E,
    weaponisauto = 0x7F,
    weaponissemiauto = 0x80,
    weaponisboltaction = 0x81,
    weaponinheritsperks = 0x82,
    weaponburstcount = 0x83,
    weapontype = 0x84,
    weaponclass = 0x85,
    weaponinventorytype = 0x86,
    weaponstartammo = 0x87,
    weaponmaxammo = 0x88,
    weaponaltweaponname = 0x89,
    isweaponcliponly = 0x8A,
    isweapondetonationtimed = 0x8B,
    weaponhasthermalscope = 0x8C,
    getvehiclenode = 0x8D,
    getvehiclenodearray = 0x8E,
    getallvehiclenodes = 0x8F,
    getnumvehicles = 0x90,
    precachevehicle = 0x91,
    spawnvehicle = 0x92,
    vehicle_getarray = 0x93,
    vehicle_getspawnerarray = 0x94,
    playrumbleonposition = 0x95,
    playrumblelooponposition = 0x96,
    stopallrumbles = 0x97,
    soundexists = 0x98,
    openfile = 0x99,
    closefile = 0x9A,
    fprintln = 0x9B,
    fprintfields = 0x9C,
    freadln = 0x9D,
    fgetarg = 0x9E,
    setminimap = 0x9F,
    setthermalbodymaterial = 0xA0,
    getarraykeys = 0xA1,
    getfirstarraykey = 0xA2,
    getnextarraykey = 0xA3,
    sortbydistance = 0xA4,
    tablelookup = 0xA5,
    tablelookupbyrow = 0xA6,
    tablelookupistring = 0xA7,
    tablelookupistringbyrow = 0xA8,
    tablelookuprownum = 0xA9,
    getmissileowner = 0xAA,
    magicbullet = 0xAB,
    getweaponflashtagname = 0xAC,
    averagepoint = 0xAD,
    averagenormal = 0xAE,
    getglass = 0xAF,
    getglassarray = 0xB0,
    getglassorigin = 0xB1,
    isglassdestroyed = 0xB2,
    destroyglass = 0xB3,
    deleteglass = 0xB4,
    getentchannelscount = 0xB5,
    getentchannelname = 0xB6,
    objective_add = 0xB7,
    objective_delete = 0xB8,
    objective_state = 0xB9,
    objective_icon = 0xBA,
    objective_position = 0xBB,
    objective_current = 0xBC,
    objective_onentity = 0xBD,
    objective_team = 0xBE,
    objective_player = 0xBF,
    objective_playerteam = 0xC0,
    objective_playerenemyteam = 0xC1,
    iprintln = 0xC2,
    iprintlnbold = 0xC3,
    logstring_0 = 0xC4,
    getent = 0xC5,
    getentarray = 0xC6,
    spawnplane = 0xC7,
    spawnstruct = 0xC8,
    spawnhelicopter = 0xC9,
    isalive = 0xCA,
    isspawner = 0xCB,
    missile_createattractorent = 0xCC,
    missile_createattractororigin = 0xCD,
    missile_createrepulsorent = 0xCE,
    missile_createrepulsororigin = 0xCF,
    missile_deleteattractor = 0xD0,
    playsoundatpos = 0xD1,
    precachesound = 0x1C7,
    newhudelem = 0xD2,
    newclienthudelem = 0xD3,
    newteamhudelem = 0xD4,
    resettimeout = 0xD5,
    precachefxteamthermal = 0xD6,
    isplayer = 0xD7,
    isplayernumber = 0xD8,
    setsunlight = 0x191,
    resetsunlight = 0x192,
    setwinningplayer = 0xD9,
    setwinningteam = 0xDA,
    announcement = 0xDB,
    clientannouncement = 0xDC,
    getteamscore = 0xDD,
    setteamscore = 0xDE,
    setclientnamemode = 0xDF,
    updateclientnames = 0xE0,
    getteamplayersalive = 0xE1,
    logprint = 0xE2,
    worldentnumber = 0xE3,
    obituary = 0xE4,
    positionwouldtelefrag = 0xE5,
    canspawn = 0xE6,
    getstarttime = 0xE7,
    precachestatusicon = 0xE8,
    precacheminimapicon = 0xEA,
    precachempanim = 0xEB,
    map_restart = 0xEC,
    exitlevel = 0xED,
    addtestclient = 0xEE,
    makedvarserverinfo = 0xEF,
    setarchive = 0xF0,
    allclientsprint = 0xF1,
    clientprint = 0xF2,
    mapexists = 0xF3,
    isvalidgametype = 0xF4,
    matchend = 0xF5,
    setplayerteamrank = 0xF6,
    endparty = 0xF7,
    setteamradar = 0xF8,
    getteamradar = 0xF9,
    setteamradarstrength = 0xFA,
    getteamradarstrength = 0xFB,
    getuavstrengthmin = 0xFC,
    getuavstrengthmax = 0xFD,
    getuavstrengthlevelneutral = 0xFE,
    getuavstrengthlevelshowenemyfastsweep = 0xFF,
    getuavstrengthlevelshowenemydirectional = 0x100,
    blockteamradar = 0x101,
    unblockteamradar = 0x102,
    isteamradarblocked = 0x103,
    getassignedteam = 0x104,
    setmatchdata = 0x105,
    getmatchdata = 0x106,
    sendmatchdata = 0x107,
    clearmatchdata = 0x108,
    setmatchdatadef = 0x109,
    setmatchclientip = 0x10A,
    setmatchdataid = 0x10B,
    setclientmatchdata = 0x10C,
    getclientmatchdata = 0x10D,
    setclientmatchdatadef = 0x10E,
    sendclientmatchdata = 0x10F,
    getbuildversion = 0x110,
    getbuildnumber = 0x111,
    getsystemtime = 0x112,
    getmatchrulesdata = 0x113,
    isusingmatchrulesdata = 0x114,
    kick = 0x115,
    issplitscreen = 0x116,
    setmapcenter = 0x117,
    setgameendtime = 0x118,
    visionsetnaked = 0x119,
    visionsetnight = 0x11A,
    visionsetmissilecam = 0x11B,
    visionsetthermal = 0x11C,
    visionsetpain = 0x11D,
    endlobby = 0x11E,
    setac130ambience = 0x11F,
    getmapcustom = 0x120,
    updateskill = 0x121,
    spawnsighttrace = 0x122,
    incrementcounter = 0x123,
    getcountertotal = 0x124,


    //Method_Common
    attach = 0x8000,
    attachshieldmodel = 0x8001,
    detach = 0x8002,
    detachshieldmodel = 0x8003,
    moveshieldmodel = 0x8004,
    detachall = 0x8005,
    getattachsize = 0x8006,
    getattachmodelname = 0x8007,
    getattachtagname = 0x8008,
    getattachignorecollision = 0x8009,
    hidepart = 0x800A,
    hidepart_allinstances = 0x800B,
    hideallparts = 0x800C,
    showpart = 0x800D,
    showallparts = 0x800E,
    linkto = 0x800F,
    linktoblendtotag = 0x8010,
    unlink = 0x8011,
    islinked = 0x8012,
    enablelinkto = 0x8013,
    playerlinkto = 0x8014,
    playerlinktodelta = 0x8015,
    playerlinkweaponviewtodelta = 0x8016,
    playerlinktoabsolute = 0x8017,
    playerlinktoblend = 0x8018,
    playerlinkedoffsetenable = 0x8019,
    playerlinkedoffsetdisable = 0x801A,
    playerlinkedsetviewznear = 0x801B,
    playerlinkedsetusebaseangleforviewclamp = 0x801C,
    lerpviewangleclamp = 0x801D,
    setviewangleresistance = 0x801E,
    geteye = 0x801F,
    istouching = 0x8020,
    stoploopsound = 0x8021,
    stopsounds = 0x8022,
    playrumbleonentity = 0x8023,
    playrumblelooponentity = 0x8024,
    stoprumble = 0x8025,
    gsc_delete = 0x8026,
    setmodel = 0x8027,
    laseron = 0x8028,
    laseroff = 0x8029,
    laseraltviewon = 0x802A,
    laseraltviewoff = 0x802B,
    thermalvisionon = 0x802C,
    thermalvisionoff = 0x802D,
    thermaldrawenable = 0x82EF,
    thermaldrawdisable = 0x82F0,
    thermalvisionfofoverlayon = 0x802E,
    thermalvisionfofoverlayoff = 0x802F,
    autospotoverlayon = 0x8030,
    autospotoverlayoff = 0x8031,
    setcontents = 0x8032,
    makeusable = 0x8033,
    makeunusable = 0x8034,
    setcursorhint = 0x8035,
    sethintstring = 0x8036,
    forceusehinton = 0x8037,
    forceusehintoff = 0x8038,
    makesoft = 0x8039,
    makehard = 0x803A,
    willneverchange = 0x803B,
    startfiring = 0x803C,
    stopfiring = 0x803D,
    isfiringturret = 0x803E,
    startbarrelspin = 0x803F,
    stopbarrelspin = 0x8040,
    getbarrelspinrate = 0x8041,
    remotecontrolturret = 0x8042,
    remotecontrolturretoff = 0x8043,
    shootturret = 0x8044,
    getturretowner = 0x8045,
    setsentryowner = 0x8046,
    setsentrycarrier = 0x8047,
    setturretminimapvisible = 0x8048,
    settargetentity = 0x8049,
    snaptotargetentity = 0x804A,
    cleartargetentity = 0x804B,
    getturrettarget = 0x804C,
    setplayerspread = 0x804D,
    setaispread = 0x804E,
    setsuppressiontime = 0x804F,
    setconvergencetime = 0x8050,
    setconvergenceheightpercent = 0x8051,
    setturretteam = 0x8052,
    maketurretsolid = 0x8053,
    maketurretoperable = 0x8054,
    maketurretinoperable = 0x8055,
    setturretaccuracy = 0x8056,
    setrightarc = 0x8057,
    setleftarc = 0x8058,
    settoparc = 0x8059,
    setbottomarc = 0x805A,
    setautorotationdelay = 0x805B,
    setdefaultdroppitch = 0x805C,
    restoredefaultdroppitch = 0x805D,
    turretfiredisable = 0x805E,
    turretfireenable = 0x805F,
    setturretmodechangewait = 0x8060,
    usetriggerrequirelookat = 0x8061,
    getstance = 0x8062,
    setstance = 0x8063,
    itemweaponsetammo = 0x8064,
    getammocount = 0x8065,
    gettagorigin = 0x8066,
    gettagangles = 0x8067,
    shellshock = 0x8068,
    stunplayer = 0x8069,
    stopshellshock = 0x806A,
    fadeoutshellshock = 0x806B,
    setdepthoffield = 0x806C,
    setviewmodeldepthoffield = 0x806D,
    setmotionblurmovescale = 0x806E,
    setmotionblurturnscale = 0x806F,
    setmotionblurzoomscale = 0x8070,
    viewkick = 0x8071,
    localtoworldcoords = 0x8072,
    getentitynumber = 0x8073,
    getentityvelocity = 0x8074,
    enablegrenadetouchdamage = 0x8075,
    disablegrenadetouchdamage = 0x8076,
    enableaimassist = 0x8077,
    disableaimassist = 0x8078,
    playerradiusdamage = 0x8079,
    detonate = 0x807A,
    damageconetrace = 0x807B,
    sightconetrace = 0x807C,
    missile_settargetent = 0x807D,
    missile_settargetpos = 0x807E,
    missile_cleartarget = 0x807F,
    missile_setflightmodedirect = 0x8080,
    missile_setflightmodetop = 0x8081,
    getlightintensity = 0x8082,
    setlightintensity = 0x8083,
    isragdoll = 0x8084,
    setmovespeedscale = 0x8085,
    cameralinkto = 0x8086,
    cameraunlink = 0x8087,
    controlslinkto = 0x8088,
    controlsunlink = 0x8089,
    makevehiclesolidcapsule = 0x808A,
    makevehiclesolidsphere = 0x808B,
    remotecontrolvehicle = 0x808D,
    remotecontrolvehicleoff = 0x808E,
    isfiringvehicleturret = 0x808F,
    drivevehicleandcontrolturret = 0x8090,
    drivevehicleandcontrolturretoff = 0x8091,
    getplayersetting = 0x8092,
    getlocalplayerprofiledata = 0x8093,
    setlocalplayerprofiledata = 0x8094,
    remotecamerasoundscapeon = 0x8095,
    remotecamerasoundscapeoff = 0x8096,
    radarjamon = 0x8097,
    radarjamoff = 0x8098,
    setmotiontrackervisible = 0x8099,
    getmotiontrackervisible = 0x809A,
    worldpointinreticle_circle = 0x809B,
    getpointinbounds = 0x809C,
    transfermarkstonewscriptmodel = 0x809D,
    setwatersheeting = 0x809E,
    setweaponhudiconoverride = 0x809F,
    getweaponhudiconoverride = 0x80A0,
    setempjammed = 0x80A1,
    playersetexpfog = 0x80A2,
    isitemunlocked = 0x80A3,
    getplayerdata = 0x80A4,
    setplayerdata = 0x80A5,
    trackerupdate = 0x80A6,
    getorigin = 0x82A0,
    useby = 0x82A4,
    playsound = 0x82A5,
    playsoundasmaster = 0x82AF,
    playsoundtoteam = 0x82F3,
    playsoundtoplayer = 0x82F4,
    playloopsound = 0x82B0,
    getnormalhealth = 0x82B5,
    setnormalhealth = 0x82B6,
    show = 0x82B9,
    hide = 0x82BA,
    playerhide = 0x82F5,
    showtoplayer = 0x82F6,
    enableplayeruse = 0x82F7,
    disableplayeruse = 0x82F8,
    setscriptmoverinkillcam = 0x830A,
    makescrambler = 0x82F9,
    makeportableradar = 0x82FA,
    maketrophysystem = 0x82FB,
    setmode = 0x82CA,
    getmode = 0x82CB,
    placespawnpoint = 0x82FC,
    setteamfortrigger = 0x82FD,
    clientclaimtrigger = 0x82FE,
    clientreleasetrigger = 0x82FF,
    releaseclaimedtrigger = 0x8300,
    isusingonlinedataoffline = 0x8301,
    getrestedtime = 0x8302,
    sendleaderboards = 0x8303,
    logstring = 0x82EC,
    isonladder = 0x8304,
    startragdoll = 0x82EA,
    getcorpseanim = 0x8305,
    playerforcedeathanim = 0x8306,
    startac130 = 0x8307,
    stopac130 = 0x8308,


    //Method_Player
    pingplayer = 0x80A7,
    buttonpressed = 0x80A8,
    sayall = 0x80A9,
    sayteam = 0x80AA,
    showscoreboard = 0x80AB,
    setspawnweapon = 0x80AC,
    dropitem = 0x80AD,
    dropscavengerbag = 0x80AE,
    finishplayerdamage = 0x80AF,
    suicide = 0x80B0,
    closeingamemenu = 0x80B1,
    player_iprintln = 0x80B2,
    player_iprintlnbold = 0x80B3,
    player_spawn = 0x80B4,
    setentertime = 0x80B5,
    cloneplayer = 0x80B6,
    istalking = 0x80B7,
    allowspectateteam = 0x80B8,
    getguid = 0x80B9,
    getxuid = 0x80BA,
    ishost = 0x80BB,
    getspectatingplayer = 0x80BC,
    predictstreampos = 0x80BD,
    updatescores = 0x80BE,
    updatedmscores = 0x80BF,
    setrank = 0x80C0,
    setcardtitle = 0x80C1,
    setcardicon = 0x80C2,
    setcardnameplate = 0x80C3,
    setcarddisplayslot = 0x80C4,
    kc_regweaponforfxremoval = 0x80C5,
    laststandrevive = 0x80C6,
    setspectatedefaults = 0x80C7,
    getthirdpersoncrosshairoffset = 0x80C8,
    disableweaponpickup = 0x80C9,
    enableweaponpickup = 0x80CA,
    isplayerstreaming = 0x80CB,
    issplitscreenplayer = 0x80CC,


    //Method_PlayerCommon
    issplitscreenplayerprimary = 0x80CD,
    getviewmodel = 0x80CE,
    fragbuttonpressed = 0x80CF,
    secondaryoffhandbuttonpressed = 0x80D0,
    getcurrentweaponclipammo = 0x80D1,
    setvelocity = 0x80D2,
    getplayerviewheight = 0x8309,
    getnormalizedmovement = 0x80D3,
    getnormalizedcameramovement = 0x80D4,
    giveweapon = 0x80D5,
    takeweapon = 0x80D6,
    takeallweapons = 0x80D7,
    getcurrentweapon = 0x80D8,
    getcurrentprimaryweapon = 0x80D9,
    getcurrentoffhand = 0x80DA,
    hasweapon = 0x80DB,
    switchtoweapon = 0x80DC,
    switchtoweaponimmediate = 0x80DD,
    switchtooffhand = 0x80DE,
    givestartammo = 0x80DF,
    givemaxammo = 0x80E0,
    getfractionstartammo = 0x80E1,
    getfractionmaxammo = 0x80E2,
    isdualwielding = 0x80E3,
    isreloading = 0x80E4,
    isswitchingweapon = 0x80E5,
    setorigin = 0x80E6,
    getvelocity = 0x80E7,
    setplayerangles = 0x80E8,
    getplayerangles = 0x80E9,
    usebuttonpressed = 0x80EA,
    attackbuttonpressed = 0x80EB,
    adsbuttonpressed = 0x80EC,
    meleebuttonpressed = 0x80ED,
    playerads = 0x80EE,
    isonground = 0x80EF,
    isusingturret = 0x80F0,
    setviewmodel = 0x80F1,
    setoffhandprimaryclass = 0x80F2,
    getoffhandprimaryclass = 0x80F3,
    setoffhandsecondaryclass = 0x80F4,
    getoffhandsecondaryclass = 0x80F5,
    beginlocationselection = 0x80F6,
    endlocationselection = 0x80F7,
    disableweapons = 0x80F8,
    enableweapons = 0x80F9,
    disableoffhandweapons = 0x80FA,
    enableoffhandweapons = 0x80FB,
    disableweaponswitch = 0x80FC,
    enableweaponswitch = 0x80FD,
    openpopupmenu = 0x80FE,
    openpopupmenunomouse = 0x80FF,
    closepopupmenu = 0x8100,
    openmenu = 0x8101,
    closemenu = 0x8102,
    freezecontrols = 0x8104,
    disableusability = 0x8105,
    enableusability = 0x8106,
    setwhizbyspreads = 0x8107,
    setwhizbyradii = 0x8108,
    setreverb = 0x8109,
    deactivatereverb = 0x810A,
    setvolmod = 0x810B,
    setchannelvolume = 0x810C,
    setchannelvolumes = 0x810D,
    deactivatechannelvolumes = 0x810E,
    playlocalsound = 0x810F,
    stoplocalsound = 0x8110,
    setweaponammoclip = 0x8111,
    setweaponammostock = 0x8112,
    getweaponammoclip = 0x8113,
    getweaponammostock = 0x8114,
    anyammoforweaponmodes = 0x8115,
    setclientdvar = 0x8116,
    setclientdvars = 0x8117,
    allowads = 0x8118,
    allowjump = 0x8119,
    allowsprint = 0x811A,
    setspreadoverride = 0x811B,
    resetspreadoverride = 0x811C,
    setaimspreadmovementscale = 0x811D,
    setactionslot = 0x811E,
    setviewkickscale = 0x811F,
    getviewkickscale = 0x8120,
    getweaponslistall = 0x8121,
    getweaponslistprimaries = 0x8122,
    getweaponslistoffhands = 0x8123,
    getweaponslistitems = 0x8124,
    getweaponslistexclusives = 0x8125,
    getweaponslist = 0x8126,
    canplayerplacesentry = 0x8127,
    canplayerplacetank = 0x8128,
    visionsetnakedforplayer = 0x8129,
    visionsetnightforplayer = 0x812A,
    visionsetmissilecamforplayer = 0x812B,
    visionsetthermalforplayer = 0x812C,
    visionsetpainforplayer = 0x812D,
    setblurforplayer = 0x812E,
    getplayerweaponmodel = 0x812F,
    getplayerknifemodel = 0x8130,
    updateplayermodelwithweapons = 0x8131,
    notifyonplayercommand = 0x8132,
    canmantle = 0x8133,
    forcemantle = 0x8134,
    ismantling = 0x8135,
    player_playfx = 0x8136,
    player_recoilscaleon = 0x8137,
    player_recoilscaleoff = 0x8138,
    weaponlockstart = 0x8139,
    weaponlockfinalize = 0x813A,
    weaponlockfree = 0x813B,
    weaponlocktargettooclose = 0x813C,
    weaponlocknoclearance = 0x813D,
    visionsyncwithplayer = 0x813E,
    showhudsplash = 0x813F,
    setperk = 0x8140,
    hasperk = 0x8141,
    clearperks = 0x8142,
    unsetperk = 0x8143,
    noclip = 0x8144,
    ufo = 0x8145,


    //Method_ScriptEnt
    moveto = 0x8146,
    movex = 0x8147,
    movey = 0x8148,
    movez = 0x8149,
    movegravity = 0x814A,
    moveslide = 0x814B,
    stopmoveslide = 0x814C,
    rotateto = 0x814D,
    rotatepitch = 0x814E,
    rotateyaw = 0x814F,
    rotateroll = 0x8150,
    addpitch = 0x8151,
    addyaw = 0x8152,
    addroll = 0x8153,
    vibrate = 0x8154,
    rotatevelocity = 0x8155,
    solid = 0x8156,
    notsolid = 0x8157,
    setcandamage = 0x8158,
    setcanradiusdamage = 0x8159,
    physicslaunchclient = 0x815A,
    physicslaunchserver = 0x815B,
    physicslaunchserveritem = 0x815C,
    clonebrushmodeltoscriptmodel = 0x815D,
    scriptmodelplayanim = 0x815E,
    scriptmodelclearanim = 0x815F,


    //Method_VehicleScript
    vehicle_teleport = 0x8160,
    attachpath = 0x8161,
    getattachpos = 0x8162,
    startpath = 0x8163,
    setswitchnode = 0x8164,
    setwaitspeed = 0x8165,
    vehicle_finishdamage = 0x8166,
    vehicle_setspeed = 0x8167,
    vehicle_setspeedimmediate = 0x8168,
    vehicle_rotateyaw = 0x8169,
    vehicle_getspeed = 0x816A,
    vehicle_getvelocity = 0x816B,
    vehicle_getbodyvelocity = 0x816C,
    vehicle_getsteering = 0x816D,
    vehicle_getthrottle = 0x816E,
    vehicle_turnengineoff = 0x816F,
    vehicle_turnengineon = 0x8170,
    getgoalspeedmph = 0x8171,
    setacceleration = 0x8172,
    setdeceleration = 0x8173,
    resumespeed = 0x8174,
    setyawspeed = 0x8175,
    setyawspeedbyname = 0x8176,
    setmaxpitchroll = 0x8177,
    setairresistance = 0x8178,
    setturningability = 0x8179,
    setjitterparams = 0x817A,
    sethoverparams = 0x817B,
    joltbody = 0x817C,
    freevehicle = 0x817D,
    getwheelsurface = 0x817E,
    getvehicleowner = 0x817F,
    setvehiclelookattext = 0x8180,
    setvehicleteam = 0x8181,
    setneargoalnotifydist = 0x8182,
    setvehgoalpos = 0x8183,
    setgoalyaw = 0x8184,
    cleargoalyaw = 0x8185,
    settargetyaw = 0x8186,
    cleartargetyaw = 0x8187,
    vehicle_helisetai = 0x8188,
    setturrettargetvec = 0x8189,
    setturrettargetent = 0x818A,
    clearturrettarget = 0x818B,
    vehicle_canturrettargetpoint = 0x818C,
    setlookatent = 0x818D,
    clearlookatent = 0x818E,
    setvehweapon = 0x818F,
    fireweapon = 0x8190,
    vehicleturretcontrolon = 0x8191,
    vehicleturretcontroloff = 0x8192,
    isturretready = 0x8193,
    vehicledriveto = 0x8194,
    vehicle_dospawn = 0x8195,
    vehicle_isphysveh = 0x8196,
    vehphys_crash = 0x8197,
    vehphys_launch = 0x8198,
    vehphys_disablecrashing = 0x8199,
    vehphys_enablecrashing = 0x819A,
    vehphys_setspeed = 0x819B,
    vehphys_setconveyorbelt = 0x819C,


    //Method_Helicopter
    Helicopter_freehelicopter = 0x819D,
    Helicopter_setdamagestage = 0x82F2,


    //Method_HudElem
    settext = 0x827D,
    clearalltextafterhudelem = 0x827E,
    setshader = 0x827F,
    settargetent = 0x8280,
    cleartargetent = 0x8281,
    settimer = 0x8282,
    settimerup = 0x8283,
    settimerstatic = 0x8284,
    settenthstimer = 0x8285,
    settenthstimerup = 0x8286,
    settenthstimerstatic = 0x8287,
    setclock = 0x8288,
    setclockup = 0x8289,
    setvalue = 0x828A,
    setwaypoint = 0x828B,
    setwaypointedgestyle_rotatingicon = 0x828C,
    setwaypointedgestyle_secondaryarrow = 0x828D,
    setwaypointiconoffscreenonly = 0x828E,
    fadeovertime = 0x828F,
    scaleovertime = 0x8290,
    moveovertime = 0x8291,
    reset = 0x8292,
    destroy = 0x8293,
    setpulsefx = 0x8294,
    setplayernamestring = 0x8295,
    changefontscaleovertim = 0x8296


    Fields Table
    Spoiler:

    //Client Fields
    name = 0x2D1,
    sessionteam = 0x2D2,
    sessionstate = 0x2D3,
    maxhealth = 0x2D4,
    score = 0x2D5,
    deaths = 0x2D6,
    statusicon = 0x2D7,
    headicon = 0x2D8,
    headiconteam = 0x2D9,
    kills = 0x2DB,
    assists = 0x2DC,
    hasradar = 0x2DD,
    isradarblocked = 0x2DE,
    radarstrength = 0x2DF,
    radarshowenemydirection = 0x2E0,
    radarmode = 0x2E1,
    forcespectatorclient = 0x2E2,
    killcamentity = 0x2E3,
    killcamentitylookat = 0x2E4,
    archivetime = 0x2E5,
    psoffsettime = 0x2E6,
    pers = 0x2E7,


    //Entity Fields
    code_classname = 0x2C3,
    classname = 0x2C4,
    origin = 0x2C5,
    model = 0x2C6,
    spawnflags = 0x2C7,
    target = 0x2C8,
    targetname = 0x2C9,
    count = 0x2CA,
    health = 0x2CB,
    dmg = 0x2CC,
    angles = 0x2CD,
    birthtime = 0x2CE,
    script_linkname = 0x2CF,
    slidevelocity = 0x2D0,


    //Vehicle Script Fields
    veh_speed = 0x2FF,
    veh_pathspeed = 0x300,
    veh_transmission = 0x301,
    veh_pathdir = 0x302,
    veh_pathtype = 0x303,
    veh_topspeed = 0x304,
    veh_brake = 0x305,
    veh_throttle = 0x306,


    //Hudelem Fields
    x = 0x2E8,
    y = 0x2E9,
    z = 0x2EA,
    fontscale = 0x2EB,
    font = 0x2EC,
    alignx = 0x2ED,
    aligny = 0x2EE,
    horzalign = 0x2EF,
    vertalign = 0x2F0,
    color = 0x2F1,
    alpha = 0x2F2,
    label = 0x2F3,
    sort = 0x2F4,
    foreground = 0x2F5,
    lowresbackground = 0x2F6,
    hidewhendead = 0x2F7,
    hidewheninmenu = 0x2F8,
    glowcolor = 0x2FA,
    glowalpha = 0x2FB,
    archived = 0x2FC,
    hidein3rdperson = 0x2FD,
    hudehwenindemo = 0x2FE,


    //Vehcile Node Fields
    veh_targetname = 0x2C9,
    veh_target = 0x2C8,
    veh_script_linkname = 0x2CF,
    script_noteworthy = 0x307,
    veh_origin = 0x2C5,
    veh_angles = 0x2CD,
    speed = 0x308,
    lookahead = 0x309




    I have included some examples within the source code (prx.cpp), now remember you have to keep everything CShark related (Game Script Functions etc) within the VM_NotifyHook calling anything outside of it will result in crashes, errors and it's just a pain in the ass. When I develop a way to do shit like that then I will also be sure to let everyone know!
    Any other information can be found on the links provided (Changelog, Features, Bugs, To Do etc)

    Still Not Sure What I'm Talking About?
    Basically this will let you call any GSC function, get/set fields (player.name, etc), custom notifies, get notify returns, make use of them.
    It's extremely useful if you know what you're doing and can be used to make some f*cking great modifications!

    Introduction Video


    Enjoy NGU Tiphat
    Last edited by Shark ; 09-03-2015 at 07:41 AM.

  2. The Following 40 Users Say Thank You to Shark For This Useful Post:

    , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

  3. 08-05-2015, 10:51 PM
    NickBeHaxing's Avatar
    NickBeHaxing
    <span style="background:url(http://media.giphy.com/media/SYrMAmJZT4YcU/giphy.gif);font-weight:bold;color:white;">Stoner Zone</span>
    NickBeHaxing's Avatar
    NickBeHaxing
    <span style="background:url(http://media.giphy.com/media/SYrMAmJZT4YcU/giphy.gif);font-weight:bold;color:white;">Stoner Zone</span>
    699
    Posts
    20,408
    Reputation
    Oct 2012
    NextGenUpdate
    Originally Posted by Shark View Post
    Hello NGU, This will be my first release as a gaming squad member... be happy for me Sal
    Ok... now we got that out the way lets continue with the release.

    Basically over the last month or so I've been working on a way to call/get/set Game Script functions, fields, notifies etc and well after hours of testing, researching, reversing and having the right state of mind and encouragement from my fellow friends I have now managed to achieve a lot more then I thought I would.

    Seeing as I'm not really sure what else to say here, I guess I'll leave the github links to the source code so you can start using it right away.
    Now I'm yet to write up a documentation on how to use everything correctly so when I do that I'll be sure to throw it on this thread someone and let everyone know also do remember this is in BETA so if you have any questions, enquiries or issues feel free to report it on github (I think you can do that), or just post on the thread and I'll try my best to sort it out.

    Links
    - You must login or register to view this content.
    - You must login or register to view this content.

    Documentation
    - W.I.P, For Now I'll Add List of Functions Below.

    Function List

    Main Calls
    Main::Call<returnType>((functionName, params...)
    Main::String::Call<returnType>((functionName, string, params..)
    Main::Array:Call<returnType>(functionName, string, params...)


    Object Types (classnum)
    CT_ENTITY
    CT_HUDELEM
    CT_PATHNODE


    Object Calls (Entities, Huds, Pathnodes, etc)
    Object::Call<returnType>(functionName, entityNum, classnum, params...)
    Object::String::Call<returnType>(functionName, string, entityNum, classnum, params...)
    Object::Array::Call<returnType>(functionName, entityNum, classnum, params...)


    Field Calls
    Fields::getField<returnType>(fieldName, entityNum, classnum)
    Fields::setField<returnType>(fieldName, entityNum, classnum, params...)
    Fields::String::getField<returnType>(fieldName, string, entityNum, classnum)


    Notify Calls
    Notify(notifyString, entityNum, classnum, params...)
    OnNotify(notifyString, entityNum, paramcount)


    Function Table
    Spoiler:

    //Method_Function
    createprintchannel = 0x1,
    setprintchannel = 0x2,
    print = 0x3,
    println = 0x4,
    print3d = 0x5,
    line = 0x6,
    precacheturret = 0x7,
    getweaponarray = 0x8,
    spawnturret = 0x9,
    canspawnturret = 0xA,
    assert = 0xB,
    assertex = 0xC,
    assertmsg = 0xD,
    isdefined = 0xE,
    isstring = 0xF,
    setdvar = 0x10,
    setdynamicdvar = 0x11,
    setdvarifuninitialized = 0x12,
    setdevdvar = 0x13,
    setdevdvarifuninitialized = 0x14,
    getdvar = 0x15,
    getdvarint = 0x16,
    getdvarfloat = 0x17,
    getdvarvector = 0x18,
    gettime = 0x19,
    getentbynum = 0x1A,
    getweaponmodel = 0x1B,
    getweaponhidetags = 0x1C,
    getanimlength = 0x1D,
    animhasnotetrack = 0x1E,
    getnotetracktimes = 0x1F,
    spawn = 0x20,
    _spawn = 0x21,
    spawnloopsound = 0x22,
    bullettrace = 0x23,
    bullettracepassed = 0x24,
    sighttracepassed = 0x25,
    physicstrace = 0x26,
    playerphysicstrace = 0x27,
    getgroundposition = 0x28,
    getmovedelta = 0x29,
    getangledelta = 0x2A,
    getnorthyaw = 0x2B,
    setnorthyaw = 0x2C,
    setslowmotion = 0x2D,
    randomint = 0x2E,
    randomfloat = 0x2F,
    randomintrange = 0x30,
    randomfloatrange = 0x31,
    sin = 0x32,
    cos = 0x33,
    tan = 0x34,
    asin = 0x35,
    acos = 0x36,
    atan = 0x37,
    gsc_int = 0x38,
    gsc_float = 0x39,
    gsc_abs = 0x3A,
    min = 0x3B,
    max = 0x3C,
    floor = 0x3D,
    ceil = 0x3E,
    exp = 0x3F,
    log = 0x40,
    sqrt = 0x41,
    squared = 0x42,
    clamp = 0x43,
    angleclamp = 0x44,
    angleclamp180 = 0x45,
    vectorfromlinetopoint = 0x46,
    pointonsegmentnearesttopoint = 0x47,
    distance = 0x48,
    distance2d = 0x49,
    distancesquared = 0x4A,
    length = 0x4B,
    lengthsqured = 0x4C,
    closer = 0x4D,
    vectordot = 0x4E,
    vectornormalize = 0x4F,
    vectortoangles = 0x50,
    vectortoyaw = 0x51,
    vectorlerp = 0x52,
    anglestoup = 0x53,
    anglestoright = 0x54,
    anglestoforward = 0x55,
    combineangles = 0x56,
    transformmove = 0x57,
    issubstr = 0x58,
    isendstr = 0x59,
    getsubstr = 0x5A,
    tolower = 0x5B,
    gsc_strtok = 0x5C,
    stricmp = 0x5D,
    ambientplay = 0x5E,
    ambientstop = 0x5F,
    precachemodel = 0x60,
    precacheshellshock = 0x61,
    precacheitem = 0x62,
    precacheshader = 0x63,
    precachestring = 0x64,
    precachemenu = 0x65,
    precacherumble = 0x66,
    precachelocationselector = 0x67,
    precacheleaderboards = 0x68,
    precacheheadicon = 0xE9,
    unknown1 = 0x1C5,
    unknown2 = 0x1C6,
    loadfx = 0x69,
    playfx = 0x6A,
    playfxontag = 0x6B,
    stopfxontag = 0x6C,
    playloopedfx = 0x6D,
    spawnfx = 0x6E,
    triggerfx = 0x6F,
    playfxontagforclients = 0x70,
    physicsexplosionsphere = 0x71,
    physicsexplosioncylinder = 0x72,
    physicsjolt = 0x73,
    physicsjitter = 0x74,
    setexpfog = 0x75,
    isexplosivedamagemod = 0x76,
    radiusdamage = 0x77,
    setplayerignoreradiusdamage = 0x78,
    glassradiusdamage = 0x79,
    earthquake = 0x7A,
    getnumparts = 0x7B,
    getpartname = 0x7C,
    weaponfiretime = 0x7D,
    weaponclipsize = 0x7E,
    weaponisauto = 0x7F,
    weaponissemiauto = 0x80,
    weaponisboltaction = 0x81,
    weaponinheritsperks = 0x82,
    weaponburstcount = 0x83,
    weapontype = 0x84,
    weaponclass = 0x85,
    weaponinventorytype = 0x86,
    weaponstartammo = 0x87,
    weaponmaxammo = 0x88,
    weaponaltweaponname = 0x89,
    isweaponcliponly = 0x8A,
    isweapondetonationtimed = 0x8B,
    weaponhasthermalscope = 0x8C,
    getvehiclenode = 0x8D,
    getvehiclenodearray = 0x8E,
    getallvehiclenodes = 0x8F,
    getnumvehicles = 0x90,
    precachevehicle = 0x91,
    spawnvehicle = 0x92,
    vehicle_getarray = 0x93,
    vehicle_getspawnerarray = 0x94,
    playrumbleonposition = 0x95,
    playrumblelooponposition = 0x96,
    stopallrumbles = 0x97,
    soundexists = 0x98,
    openfile = 0x99,
    closefile = 0x9A,
    fprintln = 0x9B,
    fprintfields = 0x9C,
    freadln = 0x9D,
    fgetarg = 0x9E,
    setminimap = 0x9F,
    setthermalbodymaterial = 0xA0,
    getarraykeys = 0xA1,
    getfirstarraykey = 0xA2,
    getnextarraykey = 0xA3,
    sortbydistance = 0xA4,
    tablelookup = 0xA5,
    tablelookupbyrow = 0xA6,
    tablelookupistring = 0xA7,
    tablelookupistringbyrow = 0xA8,
    tablelookuprownum = 0xA9,
    getmissileowner = 0xAA,
    magicbullet = 0xAB,
    getweaponflashtagname = 0xAC,
    averagepoint = 0xAD,
    averagenormal = 0xAE,
    getglass = 0xAF,
    getglassarray = 0xB0,
    getglassorigin = 0xB1,
    isglassdestroyed = 0xB2,
    destroyglass = 0xB3,
    deleteglass = 0xB4,
    getentchannelscount = 0xB5,
    getentchannelname = 0xB6,
    objective_add = 0xB7,
    objective_delete = 0xB8,
    objective_state = 0xB9,
    objective_icon = 0xBA,
    objective_position = 0xBB,
    objective_current = 0xBC,
    objective_onentity = 0xBD,
    objective_team = 0xBE,
    objective_player = 0xBF,
    objective_playerteam = 0xC0,
    objective_playerenemyteam = 0xC1,
    iprintln = 0xC2,
    iprintlnbold = 0xC3,
    logstring_0 = 0xC4,
    getent = 0xC5,
    getentarray = 0xC6,
    spawnplane = 0xC7,
    spawnstruct = 0xC8,
    spawnhelicopter = 0xC9,
    isalive = 0xCA,
    isspawner = 0xCB,
    missile_createattractorent = 0xCC,
    missile_createattractororigin = 0xCD,
    missile_createrepulsorent = 0xCE,
    missile_createrepulsororigin = 0xCF,
    missile_deleteattractor = 0xD0,
    playsoundatpos = 0xD1,
    precachesound = 0x1C7,
    newhudelem = 0xD2,
    newclienthudelem = 0xD3,
    newteamhudelem = 0xD4,
    resettimeout = 0xD5,
    precachefxteamthermal = 0xD6,
    isplayer = 0xD7,
    isplayernumber = 0xD8,
    setsunlight = 0x191,
    resetsunlight = 0x192,
    setwinningplayer = 0xD9,
    setwinningteam = 0xDA,
    announcement = 0xDB,
    clientannouncement = 0xDC,
    getteamscore = 0xDD,
    setteamscore = 0xDE,
    setclientnamemode = 0xDF,
    updateclientnames = 0xE0,
    getteamplayersalive = 0xE1,
    logprint = 0xE2,
    worldentnumber = 0xE3,
    obituary = 0xE4,
    positionwouldtelefrag = 0xE5,
    canspawn = 0xE6,
    getstarttime = 0xE7,
    precachestatusicon = 0xE8,
    precacheminimapicon = 0xEA,
    precachempanim = 0xEB,
    map_restart = 0xEC,
    exitlevel = 0xED,
    addtestclient = 0xEE,
    makedvarserverinfo = 0xEF,
    setarchive = 0xF0,
    allclientsprint = 0xF1,
    clientprint = 0xF2,
    mapexists = 0xF3,
    isvalidgametype = 0xF4,
    matchend = 0xF5,
    setplayerteamrank = 0xF6,
    endparty = 0xF7,
    setteamradar = 0xF8,
    getteamradar = 0xF9,
    setteamradarstrength = 0xFA,
    getteamradarstrength = 0xFB,
    getuavstrengthmin = 0xFC,
    getuavstrengthmax = 0xFD,
    getuavstrengthlevelneutral = 0xFE,
    getuavstrengthlevelshowenemyfastsweep = 0xFF,
    getuavstrengthlevelshowenemydirectional = 0x100,
    blockteamradar = 0x101,
    unblockteamradar = 0x102,
    isteamradarblocked = 0x103,
    getassignedteam = 0x104,
    setmatchdata = 0x105,
    getmatchdata = 0x106,
    sendmatchdata = 0x107,
    clearmatchdata = 0x108,
    setmatchdatadef = 0x109,
    setmatchclientip = 0x10A,
    setmatchdataid = 0x10B,
    setclientmatchdata = 0x10C,
    getclientmatchdata = 0x10D,
    setclientmatchdatadef = 0x10E,
    sendclientmatchdata = 0x10F,
    getbuildversion = 0x110,
    getbuildnumber = 0x111,
    getsystemtime = 0x112,
    getmatchrulesdata = 0x113,
    isusingmatchrulesdata = 0x114,
    kick = 0x115,
    issplitscreen = 0x116,
    setmapcenter = 0x117,
    setgameendtime = 0x118,
    visionsetnaked = 0x119,
    visionsetnight = 0x11A,
    visionsetmissilecam = 0x11B,
    visionsetthermal = 0x11C,
    visionsetpain = 0x11D,
    endlobby = 0x11E,
    setac130ambience = 0x11F,
    getmapcustom = 0x120,
    updateskill = 0x121,
    spawnsighttrace = 0x122,
    incrementcounter = 0x123,
    getcountertotal = 0x124,


    //Method_Common
    attach = 0x8000,
    attachshieldmodel = 0x8001,
    detach = 0x8002,
    detachshieldmodel = 0x8003,
    moveshieldmodel = 0x8004,
    detachall = 0x8005,
    getattachsize = 0x8006,
    getattachmodelname = 0x8007,
    getattachtagname = 0x8008,
    getattachignorecollision = 0x8009,
    hidepart = 0x800A,
    hidepart_allinstances = 0x800B,
    hideallparts = 0x800C,
    showpart = 0x800D,
    showallparts = 0x800E,
    linkto = 0x800F,
    linktoblendtotag = 0x8010,
    unlink = 0x8011,
    islinked = 0x8012,
    enablelinkto = 0x8013,
    playerlinkto = 0x8014,
    playerlinktodelta = 0x8015,
    playerlinkweaponviewtodelta = 0x8016,
    playerlinktoabsolute = 0x8017,
    playerlinktoblend = 0x8018,
    playerlinkedoffsetenable = 0x8019,
    playerlinkedoffsetdisable = 0x801A,
    playerlinkedsetviewznear = 0x801B,
    playerlinkedsetusebaseangleforviewclamp = 0x801C,
    lerpviewangleclamp = 0x801D,
    setviewangleresistance = 0x801E,
    geteye = 0x801F,
    istouching = 0x8020,
    stoploopsound = 0x8021,
    stopsounds = 0x8022,
    playrumbleonentity = 0x8023,
    playrumblelooponentity = 0x8024,
    stoprumble = 0x8025,
    gsc_delete = 0x8026,
    setmodel = 0x8027,
    laseron = 0x8028,
    laseroff = 0x8029,
    laseraltviewon = 0x802A,
    laseraltviewoff = 0x802B,
    thermalvisionon = 0x802C,
    thermalvisionoff = 0x802D,
    thermaldrawenable = 0x82EF,
    thermaldrawdisable = 0x82F0,
    thermalvisionfofoverlayon = 0x802E,
    thermalvisionfofoverlayoff = 0x802F,
    autospotoverlayon = 0x8030,
    autospotoverlayoff = 0x8031,
    setcontents = 0x8032,
    makeusable = 0x8033,
    makeunusable = 0x8034,
    setcursorhint = 0x8035,
    sethintstring = 0x8036,
    forceusehinton = 0x8037,
    forceusehintoff = 0x8038,
    makesoft = 0x8039,
    makehard = 0x803A,
    willneverchange = 0x803B,
    startfiring = 0x803C,
    stopfiring = 0x803D,
    isfiringturret = 0x803E,
    startbarrelspin = 0x803F,
    stopbarrelspin = 0x8040,
    getbarrelspinrate = 0x8041,
    remotecontrolturret = 0x8042,
    remotecontrolturretoff = 0x8043,
    shootturret = 0x8044,
    getturretowner = 0x8045,
    setsentryowner = 0x8046,
    setsentrycarrier = 0x8047,
    setturretminimapvisible = 0x8048,
    settargetentity = 0x8049,
    snaptotargetentity = 0x804A,
    cleartargetentity = 0x804B,
    getturrettarget = 0x804C,
    setplayerspread = 0x804D,
    setaispread = 0x804E,
    setsuppressiontime = 0x804F,
    setconvergencetime = 0x8050,
    setconvergenceheightpercent = 0x8051,
    setturretteam = 0x8052,
    maketurretsolid = 0x8053,
    maketurretoperable = 0x8054,
    maketurretinoperable = 0x8055,
    setturretaccuracy = 0x8056,
    setrightarc = 0x8057,
    setleftarc = 0x8058,
    settoparc = 0x8059,
    setbottomarc = 0x805A,
    setautorotationdelay = 0x805B,
    setdefaultdroppitch = 0x805C,
    restoredefaultdroppitch = 0x805D,
    turretfiredisable = 0x805E,
    turretfireenable = 0x805F,
    setturretmodechangewait = 0x8060,
    usetriggerrequirelookat = 0x8061,
    getstance = 0x8062,
    setstance = 0x8063,
    itemweaponsetammo = 0x8064,
    getammocount = 0x8065,
    gettagorigin = 0x8066,
    gettagangles = 0x8067,
    shellshock = 0x8068,
    stunplayer = 0x8069,
    stopshellshock = 0x806A,
    fadeoutshellshock = 0x806B,
    setdepthoffield = 0x806C,
    setviewmodeldepthoffield = 0x806D,
    setmotionblurmovescale = 0x806E,
    setmotionblurturnscale = 0x806F,
    setmotionblurzoomscale = 0x8070,
    viewkick = 0x8071,
    localtoworldcoords = 0x8072,
    getentitynumber = 0x8073,
    getentityvelocity = 0x8074,
    enablegrenadetouchdamage = 0x8075,
    disablegrenadetouchdamage = 0x8076,
    enableaimassist = 0x8077,
    disableaimassist = 0x8078,
    playerradiusdamage = 0x8079,
    detonate = 0x807A,
    damageconetrace = 0x807B,
    sightconetrace = 0x807C,
    missile_settargetent = 0x807D,
    missile_settargetpos = 0x807E,
    missile_cleartarget = 0x807F,
    missile_setflightmodedirect = 0x8080,
    missile_setflightmodetop = 0x8081,
    getlightintensity = 0x8082,
    setlightintensity = 0x8083,
    isragdoll = 0x8084,
    setmovespeedscale = 0x8085,
    cameralinkto = 0x8086,
    cameraunlink = 0x8087,
    controlslinkto = 0x8088,
    controlsunlink = 0x8089,
    makevehiclesolidcapsule = 0x808A,
    makevehiclesolidsphere = 0x808B,
    remotecontrolvehicle = 0x808D,
    remotecontrolvehicleoff = 0x808E,
    isfiringvehicleturret = 0x808F,
    drivevehicleandcontrolturret = 0x8090,
    drivevehicleandcontrolturretoff = 0x8091,
    getplayersetting = 0x8092,
    getlocalplayerprofiledata = 0x8093,
    setlocalplayerprofiledata = 0x8094,
    remotecamerasoundscapeon = 0x8095,
    remotecamerasoundscapeoff = 0x8096,
    radarjamon = 0x8097,
    radarjamoff = 0x8098,
    setmotiontrackervisible = 0x8099,
    getmotiontrackervisible = 0x809A,
    worldpointinreticle_circle = 0x809B,
    getpointinbounds = 0x809C,
    transfermarkstonewscriptmodel = 0x809D,
    setwatersheeting = 0x809E,
    setweaponhudiconoverride = 0x809F,
    getweaponhudiconoverride = 0x80A0,
    setempjammed = 0x80A1,
    playersetexpfog = 0x80A2,
    isitemunlocked = 0x80A3,
    getplayerdata = 0x80A4,
    setplayerdata = 0x80A5,
    trackerupdate = 0x80A6,
    getorigin = 0x82A0,
    useby = 0x82A4,
    playsound = 0x82A5,
    playsoundasmaster = 0x82AF,
    playsoundtoteam = 0x82F3,
    playsoundtoplayer = 0x82F4,
    playloopsound = 0x82B0,
    getnormalhealth = 0x82B5,
    setnormalhealth = 0x82B6,
    show = 0x82B9,
    hide = 0x82BA,
    playerhide = 0x82F5,
    showtoplayer = 0x82F6,
    enableplayeruse = 0x82F7,
    disableplayeruse = 0x82F8,
    setscriptmoverinkillcam = 0x830A,
    makescrambler = 0x82F9,
    makeportableradar = 0x82FA,
    maketrophysystem = 0x82FB,
    setmode = 0x82CA,
    getmode = 0x82CB,
    placespawnpoint = 0x82FC,
    setteamfortrigger = 0x82FD,
    clientclaimtrigger = 0x82FE,
    clientreleasetrigger = 0x82FF,
    releaseclaimedtrigger = 0x8300,
    isusingonlinedataoffline = 0x8301,
    getrestedtime = 0x8302,
    sendleaderboards = 0x8303,
    logstring = 0x82EC,
    isonladder = 0x8304,
    startragdoll = 0x82EA,
    getcorpseanim = 0x8305,
    playerforcedeathanim = 0x8306,
    startac130 = 0x8307,
    stopac130 = 0x8308,


    //Method_Player
    pingplayer = 0x80A7,
    buttonpressed = 0x80A8,
    sayall = 0x80A9,
    sayteam = 0x80AA,
    showscoreboard = 0x80AB,
    setspawnweapon = 0x80AC,
    dropitem = 0x80AD,
    dropscavengerbag = 0x80AE,
    finishplayerdamage = 0x80AF,
    suicide = 0x80B0,
    closeingamemenu = 0x80B1,
    player_iprintln = 0x80B2,
    player_iprintlnbold = 0x80B3,
    player_spawn = 0x80B4,
    setentertime = 0x80B5,
    cloneplayer = 0x80B6,
    istalking = 0x80B7,
    allowspectateteam = 0x80B8,
    getguid = 0x80B9,
    getxuid = 0x80BA,
    ishost = 0x80BB,
    getspectatingplayer = 0x80BC,
    predictstreampos = 0x80BD,
    updatescores = 0x80BE,
    updatedmscores = 0x80BF,
    setrank = 0x80C0,
    setcardtitle = 0x80C1,
    setcardicon = 0x80C2,
    setcardnameplate = 0x80C3,
    setcarddisplayslot = 0x80C4,
    kc_regweaponforfxremoval = 0x80C5,
    laststandrevive = 0x80C6,
    setspectatedefaults = 0x80C7,
    getthirdpersoncrosshairoffset = 0x80C8,
    disableweaponpickup = 0x80C9,
    enableweaponpickup = 0x80CA,
    isplayerstreaming = 0x80CB,
    issplitscreenplayer = 0x80CC,


    //Method_PlayerCommon
    issplitscreenplayerprimary = 0x80CD,
    getviewmodel = 0x80CE,
    fragbuttonpressed = 0x80CF,
    secondaryoffhandbuttonpressed = 0x80D0,
    getcurrentweaponclipammo = 0x80D1,
    setvelocity = 0x80D2,
    getplayerviewheight = 0x8309,
    getnormalizedmovement = 0x80D3,
    getnormalizedcameramovement = 0x80D4,
    giveweapon = 0x80D5,
    takeweapon = 0x80D6,
    takeallweapons = 0x80D7,
    getcurrentweapon = 0x80D8,
    getcurrentprimaryweapon = 0x80D9,
    getcurrentoffhand = 0x80DA,
    hasweapon = 0x80DB,
    switchtoweapon = 0x80DC,
    switchtoweaponimmediate = 0x80DD,
    switchtooffhand = 0x80DE,
    givestartammo = 0x80DF,
    givemaxammo = 0x80E0,
    getfractionstartammo = 0x80E1,
    getfractionmaxammo = 0x80E2,
    isdualwielding = 0x80E3,
    isreloading = 0x80E4,
    isswitchingweapon = 0x80E5,
    setorigin = 0x80E6,
    getvelocity = 0x80E7,
    setplayerangles = 0x80E8,
    getplayerangles = 0x80E9,
    usebuttonpressed = 0x80EA,
    attackbuttonpressed = 0x80EB,
    adsbuttonpressed = 0x80EC,
    meleebuttonpressed = 0x80ED,
    playerads = 0x80EE,
    isonground = 0x80EF,
    isusingturret = 0x80F0,
    setviewmodel = 0x80F1,
    setoffhandprimaryclass = 0x80F2,
    getoffhandprimaryclass = 0x80F3,
    setoffhandsecondaryclass = 0x80F4,
    getoffhandsecondaryclass = 0x80F5,
    beginlocationselection = 0x80F6,
    endlocationselection = 0x80F7,
    disableweapons = 0x80F8,
    enableweapons = 0x80F9,
    disableoffhandweapons = 0x80FA,
    enableoffhandweapons = 0x80FB,
    disableweaponswitch = 0x80FC,
    enableweaponswitch = 0x80FD,
    openpopupmenu = 0x80FE,
    openpopupmenunomouse = 0x80FF,
    closepopupmenu = 0x8100,
    openmenu = 0x8101,
    closemenu = 0x8102,
    freezecontrols = 0x8104,
    disableusability = 0x8105,
    enableusability = 0x8106,
    setwhizbyspreads = 0x8107,
    setwhizbyradii = 0x8108,
    setreverb = 0x8109,
    deactivatereverb = 0x810A,
    setvolmod = 0x810B,
    setchannelvolume = 0x810C,
    setchannelvolumes = 0x810D,
    deactivatechannelvolumes = 0x810E,
    playlocalsound = 0x810F,
    stoplocalsound = 0x8110,
    setweaponammoclip = 0x8111,
    setweaponammostock = 0x8112,
    getweaponammoclip = 0x8113,
    getweaponammostock = 0x8114,
    anyammoforweaponmodes = 0x8115,
    setclientdvar = 0x8116,
    setclientdvars = 0x8117,
    allowads = 0x8118,
    allowjump = 0x8119,
    allowsprint = 0x811A,
    setspreadoverride = 0x811B,
    resetspreadoverride = 0x811C,
    setaimspreadmovementscale = 0x811D,
    setactionslot = 0x811E,
    setviewkickscale = 0x811F,
    getviewkickscale = 0x8120,
    getweaponslistall = 0x8121,
    getweaponslistprimaries = 0x8122,
    getweaponslistoffhands = 0x8123,
    getweaponslistitems = 0x8124,
    getweaponslistexclusives = 0x8125,
    getweaponslist = 0x8126,
    canplayerplacesentry = 0x8127,
    canplayerplacetank = 0x8128,
    visionsetnakedforplayer = 0x8129,
    visionsetnightforplayer = 0x812A,
    visionsetmissilecamforplayer = 0x812B,
    visionsetthermalforplayer = 0x812C,
    visionsetpainforplayer = 0x812D,
    setblurforplayer = 0x812E,
    getplayerweaponmodel = 0x812F,
    getplayerknifemodel = 0x8130,
    updateplayermodelwithweapons = 0x8131,
    notifyonplayercommand = 0x8132,
    canmantle = 0x8133,
    forcemantle = 0x8134,
    ismantling = 0x8135,
    player_playfx = 0x8136,
    player_recoilscaleon = 0x8137,
    player_recoilscaleoff = 0x8138,
    weaponlockstart = 0x8139,
    weaponlockfinalize = 0x813A,
    weaponlockfree = 0x813B,
    weaponlocktargettooclose = 0x813C,
    weaponlocknoclearance = 0x813D,
    visionsyncwithplayer = 0x813E,
    showhudsplash = 0x813F,
    setperk = 0x8140,
    hasperk = 0x8141,
    clearperks = 0x8142,
    unsetperk = 0x8143,
    noclip = 0x8144,
    ufo = 0x8145,


    //Method_ScriptEnt
    moveto = 0x8146,
    movex = 0x8147,
    movey = 0x8148,
    movez = 0x8149,
    movegravity = 0x814A,
    moveslide = 0x814B,
    stopmoveslide = 0x814C,
    rotateto = 0x814D,
    rotatepitch = 0x814E,
    rotateyaw = 0x814F,
    rotateroll = 0x8150,
    addpitch = 0x8151,
    addyaw = 0x8152,
    addroll = 0x8153,
    vibrate = 0x8154,
    rotatevelocity = 0x8155,
    solid = 0x8156,
    notsolid = 0x8157,
    setcandamage = 0x8158,
    setcanradiusdamage = 0x8159,
    physicslaunchclient = 0x815A,
    physicslaunchserver = 0x815B,
    physicslaunchserveritem = 0x815C,
    clonebrushmodeltoscriptmodel = 0x815D,
    scriptmodelplayanim = 0x815E,
    scriptmodelclearanim = 0x815F,


    //Method_VehicleScript
    vehicle_teleport = 0x8160,
    attachpath = 0x8161,
    getattachpos = 0x8162,
    startpath = 0x8163,
    setswitchnode = 0x8164,
    setwaitspeed = 0x8165,
    vehicle_finishdamage = 0x8166,
    vehicle_setspeed = 0x8167,
    vehicle_setspeedimmediate = 0x8168,
    vehicle_rotateyaw = 0x8169,
    vehicle_getspeed = 0x816A,
    vehicle_getvelocity = 0x816B,
    vehicle_getbodyvelocity = 0x816C,
    vehicle_getsteering = 0x816D,
    vehicle_getthrottle = 0x816E,
    vehicle_turnengineoff = 0x816F,
    vehicle_turnengineon = 0x8170,
    getgoalspeedmph = 0x8171,
    setacceleration = 0x8172,
    setdeceleration = 0x8173,
    resumespeed = 0x8174,
    setyawspeed = 0x8175,
    setyawspeedbyname = 0x8176,
    setmaxpitchroll = 0x8177,
    setairresistance = 0x8178,
    setturningability = 0x8179,
    setjitterparams = 0x817A,
    sethoverparams = 0x817B,
    joltbody = 0x817C,
    freevehicle = 0x817D,
    getwheelsurface = 0x817E,
    getvehicleowner = 0x817F,
    setvehiclelookattext = 0x8180,
    setvehicleteam = 0x8181,
    setneargoalnotifydist = 0x8182,
    setvehgoalpos = 0x8183,
    setgoalyaw = 0x8184,
    cleargoalyaw = 0x8185,
    settargetyaw = 0x8186,
    cleartargetyaw = 0x8187,
    vehicle_helisetai = 0x8188,
    setturrettargetvec = 0x8189,
    setturrettargetent = 0x818A,
    clearturrettarget = 0x818B,
    vehicle_canturrettargetpoint = 0x818C,
    setlookatent = 0x818D,
    clearlookatent = 0x818E,
    setvehweapon = 0x818F,
    fireweapon = 0x8190,
    vehicleturretcontrolon = 0x8191,
    vehicleturretcontroloff = 0x8192,
    isturretready = 0x8193,
    vehicledriveto = 0x8194,
    vehicle_dospawn = 0x8195,
    vehicle_isphysveh = 0x8196,
    vehphys_crash = 0x8197,
    vehphys_launch = 0x8198,
    vehphys_disablecrashing = 0x8199,
    vehphys_enablecrashing = 0x819A,
    vehphys_setspeed = 0x819B,
    vehphys_setconveyorbelt = 0x819C,


    //Method_Helicopter
    Helicopter_freehelicopter = 0x819D,
    Helicopter_setdamagestage = 0x82F2,


    //Method_HudElem
    settext = 0x827D,
    clearalltextafterhudelem = 0x827E,
    setshader = 0x827F,
    settargetent = 0x8280,
    cleartargetent = 0x8281,
    settimer = 0x8282,
    settimerup = 0x8283,
    settimerstatic = 0x8284,
    settenthstimer = 0x8285,
    settenthstimerup = 0x8286,
    settenthstimerstatic = 0x8287,
    setclock = 0x8288,
    setclockup = 0x8289,
    setvalue = 0x828A,
    setwaypoint = 0x828B,
    setwaypointedgestyle_rotatingicon = 0x828C,
    setwaypointedgestyle_secondaryarrow = 0x828D,
    setwaypointiconoffscreenonly = 0x828E,
    fadeovertime = 0x828F,
    scaleovertime = 0x8290,
    moveovertime = 0x8291,
    reset = 0x8292,
    destroy = 0x8293,
    setpulsefx = 0x8294,
    setplayernamestring = 0x8295,
    changefontscaleovertim = 0x8296


    Fields Table
    Spoiler:

    //Client Fields
    name = 0x2D1,
    sessionteam = 0x2D2,
    sessionstate = 0x2D3,
    maxhealth = 0x2D4,
    score = 0x2D5,
    deaths = 0x2D6,
    statusicon = 0x2D7,
    headicon = 0x2D8,
    headiconteam = 0x2D9,
    kills = 0x2DB,
    assists = 0x2DC,
    hasradar = 0x2DD,
    isradarblocked = 0x2DE,
    radarstrength = 0x2DF,
    radarshowenemydirection = 0x2E0,
    radarmode = 0x2E1,
    forcespectatorclient = 0x2E2,
    killcamentity = 0x2E3,
    killcamentitylookat = 0x2E4,
    archivetime = 0x2E5,
    psoffsettime = 0x2E6,
    pers = 0x2E7,


    //Entity Fields
    code_classname = 0x2C3,
    classname = 0x2C4,
    origin = 0x2C5,
    model = 0x2C6,
    spawnflags = 0x2C7,
    target = 0x2C8,
    targetname = 0x2C9,
    count = 0x2CA,
    health = 0x2CB,
    dmg = 0x2CC,
    angles = 0x2CD,
    birthtime = 0x2CE,
    script_linkname = 0x2CF,
    slidevelocity = 0x2D0,


    //Vehicle Script Fields
    veh_speed = 0x2FF,
    veh_pathspeed = 0x300,
    veh_transmission = 0x301,
    veh_pathdir = 0x302,
    veh_pathtype = 0x303,
    veh_topspeed = 0x304,
    veh_brake = 0x305,
    veh_throttle = 0x306,


    //Hudelem Fields
    x = 0x2E8,
    y = 0x2E9,
    z = 0x2EA,
    fontscale = 0x2EB,
    font = 0x2EC,
    alignx = 0x2ED,
    aligny = 0x2EE,
    horzalign = 0x2EF,
    vertalign = 0x2F0,
    color = 0x2F1,
    alpha = 0x2F2,
    label = 0x2F3,
    sort = 0x2F4,
    foreground = 0x2F5,
    lowresbackground = 0x2F6,
    hidewhendead = 0x2F7,
    hidewheninmenu = 0x2F8,
    glowcolor = 0x2FA,
    glowalpha = 0x2FB,
    archived = 0x2FC,
    hidein3rdperson = 0x2FD,
    hudehwenindemo = 0x2FE,


    //Vehcile Node Fields
    veh_targetname = 0x2C9,
    veh_target = 0x2C8,
    veh_script_linkname = 0x2CF,
    script_noteworthy = 0x307,
    veh_origin = 0x2C5,
    veh_angles = 0x2CD,
    speed = 0x308,
    lookahead = 0x309




    I have included some examples within the source code (prx.cpp), now remember you have to keep everything CShark related (Game Script Functions etc) within the VM_NotifyHook calling anything outside of it will result in crashes, errors and it's just a pain in the ass. When I develop a way to do shit like that then I will also be sure to let everyone know!
    Any other information can be found on the links provided (Changelog, Features, Bugs, To Do etc)

    Still Not Sure What I'm Talking About?
    Basically this will let you call any GSC function, get/set fields (player.name, etc), custom notifies, get notify returns, make use of them.
    It's extremely useful if you know what you're doing and can be used to make some f*cking great modifications!

    Enjoy NGU Tiphat


    Great Post Shark!
  4. 08-05-2015, 11:17 PM
    mrtn's Avatar
    mrtn
    Little One
    mrtn's Avatar
    mrtn
    Little One
    286
    Posts
    4,389
    Reputation
    Jan 2015
    NextGenUpdate
    Originally Posted by Shark View Post
    snip snap


    Amazing work :spoder: tears
  5. 08-06-2015, 09:30 AM
    ItsAnanasModz's Avatar
    ItsAnanasModz
    Pokemon Trainer
    ItsAnanasModz's Avatar
    ItsAnanasModz
    Pokemon Trainer
    92
    Posts
    284
    Reputation
    Sep 2014
    NextGenUpdate
    Does this mean that there can be gsc menus on mw3 like bo2? (im sry im a bit noobish at this kinds of stuff) Kryptus
  6. 08-06-2015, 09:36 AM
    Stroudy's Avatar
    Stroudy
    Grunt
    Stroudy's Avatar
    Stroudy
    Grunt
    63
    Posts
    1,306
    Reputation
    Nov 2013
    NextGenUpdate
    Well done Justin. Smile
  7. 08-06-2015, 10:33 AM
    SC58's Avatar
    SC58
    Former Staff
    SC58's Avatar
    SC58
    Former Staff
    4,467
    Posts
    119,123
    Reputation
    Sep 2012
    NextGenUpdate
    Originally Posted by ItsAnanasModz View Post
    Does this mean that there can be gsc menus on mw3 like bo2? (im sry im a bit noobish at this kinds of stuff) Kryptus


    Yes but if u wanna do all that then u need to understand c++ and how IW Engine works in a sense plus it would take alot trail and error plus time to do something fully like u see on bo2 atm but is possible :p
  8. 08-06-2015, 12:16 PM
    LBK's Avatar
    LBK
    Little One
    LBK's Avatar
    LBK
    Little One
    257
    Posts
    3,606
    Reputation
    May 2014
    NextGenUpdate
    Very good job shark ! Your release is always awsome !! Keep it up men , your have my respect !
  9. 08-06-2015, 12:52 PM
    dtx12's Avatar
    dtx12
    Do a barrel roll!
    dtx12's Avatar
    dtx12
    Do a barrel roll!
    130
    Posts
    2,042
    Reputation
    Jul 2013
    NextGenUpdate
    Great job! Reminds me InfinityScript.
  10. 08-06-2015, 01:05 PM
    Shark's Avatar
    Shark
    Retired.
    Shark's Avatar
    Shark
    Retired.
    1,139
    Posts
    61,289
    Reputation
    Apr 2010
    NextGenUpdate
    Originally Posted by dtx12 View Post
    Great job! Reminds me InfinityScript.


    aha yea, funny you say that because that's actually where I got the idea from however had to do a lot more research and work arounds due to it being 100% C++ seeing as InfinityScript is a mixture between C# and C++ making things a bit easier it also doesn't support things such as GameScript arrays and string arrays (BulletTrace(...)["position"], getEntArray()[23], etc) and some other stuff I added.

    All I gotta do now is find a way to add waits (delays) and a way to create stable threads and stuff because at the moment you have to hook into a VM or similar function for it to actually be stable and usable :( so if anyone knows about doing that feel free to let me know!
  11. 08-06-2015, 10:30 PM
    Chris's Avatar
    Chris
    Former Staff
    Chris's Avatar
    Chris
    Former Staff
    5,462
    Posts
    42,862
    Reputation
    Dec 2011
    NextGenUpdate
    Definitely a good name for the project. Great release my guy, looking forward to more of your projects while on Gaming Squad again.