THREAD: Run Engine Text Pre-Game! [1.24]
  1. 09-18-2016, 01:10 AM
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    Sup NGU,

    So basically today I got bored of people asking "how do I make a pre-game menu" so I decided I would release it here today, on this thread you will find the hook needed and a example project.

    So lets get started...

    First off:
    IF YOU WANNA GROAN THEN DO IT I DONT CARE!

    Now lets properly get started!

    So you will need the function where you will run ya shit

    void Menu_PaintFullStub(...) {
    __asm("li %r3, 0x4");
    }

    void Menu_PaintFullHook(int UIContext) {
    Menu_PaintFullStub(UIContext);
    }


    Next you will need to hook your function like this

    HookFunctionStart(0x2772BC, (int)Menu_PaintFullStub, (int)Menu_PaintFullHook);


    Then the next part is down to you, all you have to do is add your Engine Text huds to the hook and magic you have a pre-game menu Happy. but anyways I will leave a little example project as said above Smile

    Here's Menu_PaintFull For MW2 And BO1 (Just incase you wanna make 1 for mw2 or bo1 Smile)

    MW2 - 0x253670
    BO1 - 0x465368


    And for game such as Ghosts you will need to find another address that runz in the pre-game as Menu_Paint on Ghosts only runz in-game!

    Also 100% credits goes to oStankyModz for the use of his non-host menu for the example project as I'm to lazy to be bothered making Happy

    NOTES:
    You dont have to use menu_paintall, you can hook any function that runs in the pre-game lobby.

    Download: You must login or register to view this content.

    Virus Scan: No Need Is Open Source SPRX!
    Last edited by S63 ; 11-08-2016 at 10:25 AM.

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  4. 09-26-2016, 06:15 PM
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    Originally Posted by Kazr View Post
    i didn't know who to ask so i had a thread and asked a few people i know knew but that all got ignored so i posted on 7s and yeah, thats how i got told how to do it for xbox and from there it was easy, anyways always good to see this sort of stuff released Smile i never wanna release a menu mainly because it wouldn't be new and unique. i just like to make my own thats all, got no intention if finding new stuff, most i've done is port over some mw2 mods from xbox, i got freeze classes to work on ps3"mw2"l, but people have frozen my classes on the xbox a few times and its really annoying when i have to get on my rgh to fix them so i don't want people using that on the ps3 as well. but like i said thats been ported so its not unique or new.


    Half the stuff or should i say most of the stuff on ps3 is ported from xbox anyways Happy
  5. 09-27-2016, 12:03 AM
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    Originally Posted by S63 View Post
    Half the stuff or should i say most of the stuff on ps3 is ported from xbox anyways Happy


    easier to port existing mods then to find from scratch Smile
  6. 09-27-2016, 07:03 AM
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    Originally Posted by Kazr View Post
    easier to port existing mods then to find from scratch Smile


    Yer xD
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  8. 03-13-2017, 11:00 PM
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    can you add offset for waw pls
  9. 03-29-2017, 01:00 PM
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    Do you have the menu_paintfull for bo2 by any chance ?
  10. 03-29-2017, 03:58 PM
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    Originally Posted by SwineModz View Post
    Do you have the menu_paintfull for bo2 by any chance ?


    Here you are m8

    Menu_paintall_a = 0x3971A0,
  11. 12-06-2017, 11:17 AM
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    i know this is old but how can i make it so when the menu is open the controls freeze? so im not pressing playercard etc
  12. 12-07-2017, 04:06 PM
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    Originally Posted by Nihkz View Post
    i know this is old but how can i make it so when the menu is open the controls freeze? so im not pressing playercard etc


    hook the function that handles the key presses (Script_ExecKeyPress on MW2/MW3 etc) and return/don't call the function stub whenever your menu is open
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  14. 12-08-2017, 02:37 PM
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    Originally Posted by mrtn View Post
    hook the function that handles the key presses (Script_ExecKeyPress on MW2/MW3 etc) and return/don't call the function stub whenever your menu is open


    have you got skype?