THREAD: Run Engine Text Pre-Game! [1.24]
  1. 09-18-2016, 01:10 AM
    S63's Avatar
    S63
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    S63
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    Jan 2016
    NextGenUpdate
    Sup NGU,

    So basically today I got bored of people asking "how do I make a pre-game menu" so I decided I would release it here today, on this thread you will find the hook needed and a example project.

    So lets get started...

    First off:
    IF YOU WANNA GROAN THEN DO IT I DONT CARE!

    Now lets properly get started!

    So you will need the function where you will run ya shit

    void Menu_PaintFullStub(...) {
    __asm("li %r3, 0x4");
    }

    void Menu_PaintFullHook(int UIContext) {
    Menu_PaintFullStub(UIContext);
    }


    Next you will need to hook your function like this

    HookFunctionStart(0x2772BC, (int)Menu_PaintFullStub, (int)Menu_PaintFullHook);


    Then the next part is down to you, all you have to do is add your Engine Text huds to the hook and magic you have a pre-game menu Happy. but anyways I will leave a little example project as said above Smile

    Here's Menu_PaintFull For MW2 And BO1 (Just incase you wanna make 1 for mw2 or bo1 Smile)

    MW2 - 0x253670
    BO1 - 0x465368


    And for game such as Ghosts you will need to find another address that runz in the pre-game as Menu_Paint on Ghosts only runz in-game!

    Also 100% credits goes to oStankyModz for the use of his non-host menu for the example project as I'm to lazy to be bothered making Happy

    NOTES:
    You dont have to use menu_paintall, you can hook any function that runs in the pre-game lobby.

    Download: You must login or register to view this content.

    Virus Scan: No Need Is Open Source SPRX!
    Last edited by S63 ; 11-08-2016 at 10:25 AM.

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  4. 09-01-2018, 09:41 AM
    HiTeqHaxa's Avatar
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    NextGenUpdate
    Thanks for this <3
  5. 09-01-2018, 02:43 PM
    S63's Avatar
    S63
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    NextGenUpdate
    Originally Posted by HiTeqHaxa View Post
    Thanks for this <3


    no worrries brudda need any help hook me up