THREAD: [RELEASE] COD4:MW Modding [Sound List]
  1. 03-06-2018, 01:01 AM
    Rejcted's Avatar
    Rejcted
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    Rejcted
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    Jul 2015
    NextGenUpdate
    Hello all!
    I recently got into the modding scene and realized there aren't really any good threads on multiplayer sounds for patches.
    None of these are copy/pasted from other threads. I found all of these by browsing game files. I will try to add more over time.
    So here are 700+ sounds that work on multiplayer!
    NOTE: I've only tested some on PC. Let me know if some don't work
    Numbers displayed next to a sound are variants of that sound i.e. (1-2, 1-5, etc...). Call it as:
    self playSound("[SOUND] [Number]")

    USER INTERFACE

    ui_mp_timer_countdown
    ui_mp_suitcasebomb_timer
    MP_hit_alert
    plr_new_rank
    mp_challenge_complete
    mp_level_up
    mp_killstreak_heli
    mp_killstreak_jet
    mp_killstreak_radar
    mp_capture_flag
    mp_lose_flag
    mp_suitcase_pickup
    mp_last_stand
    mp_ingame_summary
    oldschool_pickup
    oldschool_return
    mp_obj_taken
    mp_enemy_obj_taken
    mp_obj_captured
    mp_enemy_obj_captured
    mp_obj_returned
    mp_enemy_obj_returned
    re_pickup_paper
    mp_war_objective_taken
    mp_war_objective_lost
    ui_pulse_text_type
    ui_pulse_text_delete
    intelligence_pickup
    item_nightvision_on
    item_nightvision_off
    nightvision_wear_plr_default
    nightvision_remove_plr_default

    MUSIC

    mp_defeat
    mp_spawn_opfor
    mp_spawn_sas
    mp_spawn_soviet
    mp_spawn_usa
    mp_suspense_01
    mp_suspense_02
    mp_suspense_03
    mp_suspense_04
    mp_suspense_05
    mp_suspense_06
    mp_time_running_out_losing
    mp_time_running_out_winning
    mp_victory_opfor
    mp_victory_sas
    mp_victory_soviet
    mp_victory_usa

    AMBIENCE

    ambient_middleeast_ext
    ambient_middleeast_ext_sur
    ambient_backlot_ext
    ambient_backlot_ext_sur
    ambient_bloc_ext
    ambient_bloc_ext_sur
    ambient_cargoshipmp_ext
    ambient_cargoshipmp_ext_sur
    ambient_citystreets_day
    ambient_citystreets_day_sur
    ambient_citystreets_night
    ambient_citystreets_night_sur
    ambient_convoy
    ambient_convoy_sur
    ambient_crash
    ambient_crash_sur
    ambient_crossfire
    ambient_crossfire_sur
    ambient_dusk
    ambient_dusk_sur
    ambient_farm
    ambient_farm_sur
    ambient_hill
    ambient_hill_sur
    ambient_overgrown_day
    ambient_overgrown_day_sur
    ambient_overgrown_night
    ambient_overgrown_night_sur
    ambient_pipeline
    ambient_pipeline_sur
    ambient_strike_day
    ambient_strike_day_sur
    ambient_strike_night
    ambient_strike_night_sur

    SUITCASE BOMB

    weap_suitcase_button_press_plr 1-8
    weap_suitcase_raise_plr
    weap_suitcase_drop_plr
    weap_suitcase_interrupt_plr
    weap_suitcase_defuse_plr
    exp_suitcase_bomb_main 1-2
    exp_suitcase_bomb_sweet1
    exp_suitcase_bomb_sweet2
    exp_suitcase_bomb_stereo
    exp_suitcase_bomb_secondary 1-4

    PLANT/DEFUSE

    MP_bomb_plant
    MP_bomb_defuse

    VEHICLES

    mp_cobra_helicopter
    mp_hind_helicopter
    weap_m197_cannon_fire
    weap_hind_missle_fire
    weap_cobra_missle_fire
    cobra_helicopter_hit
    cobra_helicopter_hit_2 1-2
    cobra_helicopter_secondary_exp 1-3
    cobra_helicopter_secondary_exp_close 1-3
    cobra_helicopter_secondary_exp_boom 1-3
    cobra_helicopter_damaged
    cobra_helicopter_dying_loop
    cobra_helicopter_dying_layer
    cobra_helicopter_crash
    cobra_helicopter_crash_dist 1-3
    cobra_helicopter_crash_close 1-3
    cobra_helicopter_crash_detail 1-2
    hind_helicopter_hit
    hind_helicopter_hit_2 1-2
    hind_helicopter_secondary_exp 1-3
    hind_helicopter_secondary_exp_close 1-3
    hind_helicopter_secondary_exp_boom 1-3
    hind_helicopter_damaged
    hind_helicopter_dying_loop
    hind_helicopter_dying_layer
    hind_helicopter_crash
    hind_helicopter_crash_dist 1-3
    hind_helicopter_crash_close 1-3
    hind_helicopter_crash_detail 1-2
    distant_artillery_barrage 1-3
    fast_artillery_round 1-5
    artillery_impact 1-5

    ANNOUNCERS

    US ANNOUNCER

    US_1mc_airstrike
    US_1mc_attack
    US_1mc_bomb_defused
    US_1mc_bomb_lost 1-2
    US_1mc_bomb_planted
    US_1mc_bomb_taken
    US_1mc_boost
    US_1mc_capture_a 1-2
    US_1mc_capture_b 1-2
    US_1mc_capture_c 1-2
    US_1mc_capture_obj
    US_1mc_capture_objs
    US_1mc_captureflag
    US_1mc_capturehold
    US_1mc_capturing_a 1-2
    US_1mc_capturing_b 1-2
    US_1mc_capturing_c 1-2
    US_1mc_challenge_complete
    US_1mc_control_lost 1-4
    US_1mc_control_won 1-4
    US_1mc_defend
    US_1mc_defense
    US_1mc_domination
    US_1mc_draw
    US_1mc_encourage_lost
    US_1mc_encourage_win
    US_1mc_enemy_has_a 1-2
    US_1mc_enemy_has_b 1-2
    US_1mc_enemy_has_c 1-2
    US_1mc_enemy_take_a 1-2
    US_1mc_enemy_take_b 1-2
    US_1mc_enemy_take_c 1-2
    US_1mc_enemyair
    US_1mc_enemyflag
    US_1mc_enemyflag_capt
    US_1mc_enemyflag_drop
    US_1mc_enemyflag_return
    US_1mc_enemyheli
    US_1mc_enemyuavair
    US_1mc_fight_back
    US_1mc_freeforall
    US_1mc_friendlyair
    US_1mc_friendlyheli
    US_1mc_goodtogo
    US_1mc_gridiron
    US_1mc_halftime
    US_1mc_hardcore
    US_1mc_hardcore_freeforall
    US_1mc_hardcore_tm_death
    US_1mc_headquarters
    US_1mc_helisupport
    US_1mc_highspeed
    US_1mc_hq_captured
    US_1mc_hq_destroyed
    US_1mc_hq_located
    US_1mc_hq_offline
    US_1mc_hq_online
    US_1mc_hq_secured
    US_1mc_keepfighting 1-5
    US_1mc_king
    US_1mc_lastalive 1-5
    US_1mc_lead_lost
    US_1mc_lead_taken
    US_1mc_losing 1-3
    US_1mc_losing_a 1-2
    US_1mc_losing_b 1-2
    US_1mc_losing_c 1-2
    US_1mc_lost_a 1-2
    US_1mc_lost_b 1-2
    US_1mc_lost_c 1-2
    US_1mc_lostobj 1-2
    US_1mc_mission_fail 1-2
    US_1mc_mission_success 1-2
    US_1mc_new_positions
    US_1mc_obj_defend
    US_1mc_obj_destroy
    US_1mc_objs_defend
    US_1mc_objs_destroy
    US_1mc_offense
    US_1mc_oldschool
    US_1mc_ourflag
    US_1mc_ourflag_capt
    US_1mc_ourflag_drop
    US_1mc_ourflag_return
    US_1mc_ouruavonline
    US_1mc_overtime
    US_1mc_positions_lock
    US_1mc_promoted
    US_1mc_readytomove
    US_1mc_regroup
    US_1mc_sabotage
    US_1mc_searchdestroy
    US_1mc_secure_a 1-2
    US_1mc_secure_b 1-2
    US_1mc_secure_c 1-2
    US_1mc_securedobj 1-2
    US_1mc_securing_a 1-2
    US_1mc_securing_b 1-2
    US_1mc_securing_c 1-2
    US_1mc_security_complete
    US_1mc_switching
    US_1mc_tactical
    US_1mc_take_positions
    US_1mc_team_deathmtch
    US_1mc_team_hardcore
    US_1mc_tied 1-2
    US_1mc_timesup
    US_1mc_uavrecon
    US_1mc_winning

    US FIGHTER PILOT

    US_fp1_inform_attack_air
    US_fp1_inform_attack_bombs
    US_fp2_airstrike 1-6
    US_fp2_damage 1-3

    US HELICOPTER PILOT

    US_rhp_inform_attack_scan
    US_rhp_inform_hit_crash
    US_rhp_inform_return

    US SOLDIER

    US_1_inform_attack_flashbang
    US_1_inform_attack_smoke
    US_1_inform_attack_stun
    US_1_inform_attack_thwc4
    US_1_inform_attack_grenade 1-5
    US_1_inform_killfirm_infantry 1-3
    US_1_inform_killfirm_generic 1-2
    US_1_inform_plant_claymore
    US_1_inform_reloading_generic 1-3
    US_1_inform_suppressed_generic 1-4
    US_1_order_action_suppress
    US_1_reaction_casualty_generic 1-4
    US_1_threat_infantry_generic
    US_mp_cmd_attackleftflank
    US_mp_cmd_attackrightflank
    US_mp_cmd_suppressfire
    US_mp_cmd_fallback
    US_mp_cmd_holdposition
    US_mp_cmd_movein
    US_mp_cmd_followme
    US_mp_cmd_regroup
    US_mp_rsp_areyoucrazy
    US_mp_rsp_comeon
    US_mp_rsp_onmyway
    US_mp_rsp_nosir
    US_mp_rsp_greatshot
    US_mp_rsp_yessir
    US_mp_rsp_sorry
    US_mp_stm_areasecure
    US_mp_stm_enemyspotted
    US_mp_stm_enemiesspotted
    US_mp_stm_grenade
    US_mp_stm_iminposition
    US_mp_stm_needreinforcements
    US_mp_stm_sniper
    US_mp_stm_holdyourfire
    US_mp_stm_watchsix
    US_mp_rsp_tooklongenough
    US_mp_stm_enemydown

    AB ANNOUNCER

    AB_1mc_airstrike
    AB_1mc_attack
    AB_1mc_bomb_defused
    AB_1mc_bomb_lost 1-2
    AB_1mc_bomb_planted
    AB_1mc_bomb_taken
    AB_1mc_boost
    AB_1mc_capture_a 1-2
    AB_1mc_capture_b 1-2
    AB_1mc_capture_c 1-2
    AB_1mc_capture_obj
    AB_1mc_capture_objs
    AB_1mc_captureflag
    AB_1mc_capturehold
    AB_1mc_capturing_a 1-2
    AB_1mc_capturing_b 1-2
    AB_1mc_capturing_c 1-2
    AB_1mc_challengecomplete
    AB_1mc_control_lost 1-4
    AB_1mc_control_won 1-4
    AB_1mc_defend
    AB_1mc_defense
    AB_1mc_domination
    AB_1mc_draw
    AB_1mc_encourage_lost
    AB_1mc_encourage_win
    AB_1mc_enemy_has_a 1-2
    AB_1mc_enemy_has_b 1-2
    AB_1mc_enemy_has_c 1-2
    AB_1mc_enemy_take_a 1-2
    AB_1mc_enemy_take_b 1-2
    AB_1mc_enemy_take_c 1-2
    AB_1mc_enemyair
    AB_1mc_enemyflag
    AB_1mc_enemyflag_capt
    AB_1mc_enemyflag_drop
    AB_1mc_enemyflag_return
    AB_1mc_enemyheli
    AB_1mc_enemyuavair
    AB_1mc_fight_back
    AB_1mc_freeforall
    AB_1mc_friendlyair
    AB_1mc_friendlyheli
    AB_1mc_goodtogo
    AB_1mc_gridiron
    AB_1mc_halftime
    AB_1mc_hardcore
    AB_1mc_hardcore_freeforall
    AB_1mc_hardcore_tm_death
    AB_1mc_headquarters
    AB_1mc_helisupport
    AB_1mc_highspeed
    AB_1mc_hq_captured
    AB_1mc_hq_destroyed
    AB_1mc_hq_located
    AB_1mc_hq_offline
    AB_1mc_hq_online
    AB_1mc_hq_secured
    AB_1mc_keepfighting 1-5
    AB_1mc_king
    AB_1mc_lastalive 1-5
    AB_1mc_lead_lost
    AB_1mc_lead_taken
    AB_1mc_losing 1-3
    AB_1mc_losing_a 1-2
    AB_1mc_losing_b 1-2
    AB_1mc_losing_c 1-2
    AB_1mc_lost_a 1-2
    AB_1mc_lost_b 1-2
    AB_1mc_lost_c 1-2
    AB_1mc_lostobj 1-2
    AB_1mc_mission_fail 1-2
    AB_1mc_mission_success 1-2
    AB_1mc_new_positions
    AB_1mc_obj_defend
    AB_1mc_obj_destroy
    AB_1mc_objs_defend
    AB_1mc_objs_destroy
    AB_1mc_offense
    AB_1mc_oldschool
    AB_1mc_ourflag
    AB_1mc_ourflag_capt
    AB_1mc_ourflag_drop
    AB_1mc_ourflag_return
    AB_1mc_ouruavonline
    AB_1mc_overtime
    AB_1mc_positions_lock
    AB_1mc_promoted
    AB_1mc_readytomove
    AB_1mc_regroup
    AB_1mc_sabotage
    AB_1mc_searchdestroy
    AB_1mc_secure_a 1-2
    AB_1mc_secure_b 1-2
    AB_1mc_secure_c 1-2
    AB_1mc_securedobj 1-2
    AB_1mc_securing_a 1-2
    AB_1mc_securing_b 1-2
    AB_1mc_securing_c 1-2
    AB_1mc_security_complete
    AB_1mc_switching
    AB_1mc_tactical
    AB_1mc_take_positions
    AB_1mc_team_deathmtch
    AB_1mc_team_hardcore
    AB_1mc_tied 1-2
    AB_1mc_timesup
    AB_1mc_uavrecon
    AB_1mc_winning

    AB FIGHTER PILOT

    AB_ofp_inform_attack_air
    AB_ofp_inform_attack_bombs

    AB HELICOPTER PILOT

    AB_ohp_inform_attack_scan
    AB_ohp_inform_hit_crash
    AB_ohp_inform_return

    AB SOLDIER

    AB_1_inform_attack_flashbang
    AB_1_inform_attack_smoke
    AB_1_inform_attack_stun
    AB_1_inform_attack_thwc4
    AB_1_inform_attack_grenade 1-5
    AB_1_inform_killfirm_infantry 1-3
    AB_1_inform_killfirm_generic 1-2
    AB_1_inform_plant_claymore
    AB_1_inform_reloading_generic 1-3
    AB_1_inform_suppressed_generic 1-4
    AB_1_order_action_suppress
    AB_1_reaction_casualty_generic 1-4
    AB_1_threat_infantry_generic
    AB_mp_cmd_attackleftflank
    AB_mp_cmd_attackrightflank
    AB_mp_cmd_suppressfire
    AB_mp_cmd_fallback
    AB_mp_cmd_holdposition
    AB_mp_cmd_movein
    AB_mp_cmd_followme
    AB_mp_cmd_regroup
    AB_mp_rsp_areyoucrazy
    AB_mp_rsp_comeon
    AB_mp_rsp_onmyway
    AB_mp_rsp_nosir
    AB_mp_rsp_greatshot
    AB_mp_rsp_yessir
    AB_mp_rsp_sorry
    AB_mp_stm_areasecure
    AB_mp_stm_enemyspotted
    AB_mp_stm_enemiesspotted
    AB_mp_stm_grenade
    AB_mp_stm_iminposition
    AB_mp_stm_needreinforcements
    AB_mp_stm_sniper
    AB_mp_stm_holdyourfire
    AB_mp_stm_watchsix
    AB_mp_rsp_tooklongenough
    AB_mp_stm_enemydown

    UK ANNOUNCER

    UK_1mc_airstrike
    UK_1mc_attack
    UK_1mc_bomb_defused
    UK_1mc_bomb_lost 1-2
    UK_1mc_bomb_planted
    UK_1mc_bomb_taken
    UK_1mc_boost
    UK_1mc_capture_a 1-2
    UK_1mc_capture_b 1-2
    UK_1mc_capture_c 1-2
    UK_1mc_capture_obj
    UK_1mc_capture_objs
    UK_1mc_captureflag
    UK_1mc_capturehold
    UK_1mc_capturing_a 1-2
    UK_1mc_capturing_b 1-2
    UK_1mc_capturing_c 1-2
    UK_1mc_challengecomplete
    UK_1mc_control_lost 1-4
    UK_1mc_control_won 1-4
    UK_1mc_defend
    UK_1mc_defense
    UK_1mc_domination
    UK_1mc_draw
    UK_1mc_encourage_lost
    UK_1mc_encourage_win
    UK_1mc_enemy_has_a 1-2
    UK_1mc_enemy_has_b 1-2
    UK_1mc_enemy_has_c 1-2
    UK_1mc_enemy_take_a 1-2
    UK_1mc_enemy_take_b 1-2
    UK_1mc_enemy_take_c 1-2
    UK_1mc_enemyair
    UK_1mc_enemyflag
    UK_1mc_enemyflag_capt
    UK_1mc_enemyflag_drop
    UK_1mc_enemyflag_return
    UK_1mc_enemyheli
    UK_1mc_enemyuavair
    UK_1mc_fight_back
    UK_1mc_freeforall
    UK_1mc_friendlyair
    UK_1mc_friendlyheli
    UK_1mc_goodtogo
    UK_1mc_gridiron
    UK_1mc_halftime
    UK_1mc_hardcore
    UK_1mc_hardcore_freeforall
    UK_1mc_hardcore_tm_death
    UK_1mc_headquarters
    UK_1mc_helisupport
    UK_1mc_highspeed
    UK_1mc_hq_captured
    UK_1mc_hq_destroyed
    UK_1mc_hq_located
    UK_1mc_hq_offline
    UK_1mc_hq_online
    UK_1mc_hq_secured
    UK_1mc_keepfighting 1-5
    UK_1mc_king
    UK_1mc_lastalive 1-5
    UK_1mc_lead_lost
    UK_1mc_lead_taken
    UK_1mc_losing 1-3
    UK_1mc_losing_a 1-2
    UK_1mc_losing_b 1-2
    UK_1mc_losing_c 1-2
    UK_1mc_lost_a 1-2
    UK_1mc_lost_b 1-2
    UK_1mc_lost_c 1-2
    UK_1mc_lostobj 1-2
    UK_1mc_mission_fail 1-2
    UK_1mc_mission_success 1-2
    UK_1mc_new_positions
    UK_1mc_obj_defend
    UK_1mc_obj_destroy
    UK_1mc_objs_defend
    UK_1mc_objs_destroy
    UK_1mc_offense
    UK_1mc_oldschool
    UK_1mc_ourflag
    UK_1mc_ourflag_capt
    UK_1mc_ourflag_drop
    UK_1mc_ourflag_return
    UK_1mc_ouruavonline
    UK_1mc_overtime
    UK_1mc_positions_lock
    UK_1mc_promoted
    UK_1mc_readytomove
    UK_1mc_regroup
    UK_1mc_sabotage
    UK_1mc_searchdestroy
    UK_1mc_secure_a 1-2
    UK_1mc_secure_b 1-2
    UK_1mc_secure_c 1-2
    UK_1mc_securedobj 1-2
    UK_1mc_securing_a 1-2
    UK_1mc_securing_b 1-2
    UK_1mc_securing_c 1-2
    UK_1mc_security_complete
    UK_1mc_switching
    UK_1mc_tactical
    UK_1mc_take_positions
    UK_1mc_team_deathmtch
    UK_1mc_team_hardcore
    UK_1mc_tied 1-2
    UK_1mc_timesup
    UK_1mc_uavrecon
    UK_1mc_winning

    UK SOLDIER

    UK_1_inform_attack_flashbang
    UK_1_inform_attack_smoke
    UK_1_inform_attack_stun
    UK_1_inform_attack_thwc4
    UK_1_inform_attack_grenade 1-5
    UK_1_inform_killfirm_infantry 1-3
    UK_1_inform_killfirm_generic 1-2
    UK_1_inform_plant_claymore
    UK_1_inform_reloading_generic 1-3
    UK_1_inform_suppressed_generic 1-4
    UK_1_order_action_suppress
    UK_1_reaction_casualty_generic 1-4
    UK_1_threat_infantry_generic
    UK_mp_cmd_attackleftflank
    UK_mp_cmd_attackrightflank
    UK_mp_cmd_suppressfire
    UK_mp_cmd_fallback
    UK_mp_cmd_holdposition
    UK_mp_cmd_movein
    UK_mp_cmd_followme
    UK_mp_cmd_regroup
    UK_mp_rsp_areyoucrazy
    UK_mp_rsp_comeon
    UK_mp_rsp_onmyway
    UK_mp_rsp_nosir
    UK_mp_rsp_greatshot
    UK_mp_rsp_yessir
    UK_mp_rsp_sorry
    UK_mp_stm_areasecure
    UK_mp_stm_enemyspotted
    UK_mp_stm_enemiesspotted
    UK_mp_stm_grenade
    UK_mp_stm_iminposition
    UK_mp_stm_needreinforcements
    UK_mp_stm_sniper
    UK_mp_stm_holdyourfire
    UK_mp_stm_watchsix
    UK_mp_rsp_tooklongenough
    UK_mp_stm_enemydown

    RU ANNOUNCER

    RU_1mc_airstrike
    RU_1mc_attack
    RU_1mc_bomb_defused
    RU_1mc_bomb_lost 1-2
    RU_1mc_bomb_planted
    RU_1mc_bomb_taken
    RU_1mc_boost
    RU_1mc_capture_a 1-2
    RU_1mc_capture_b 1-2
    RU_1mc_capture_c 1-2
    RU_1mc_capture_obj
    RU_1mc_capture_objs
    RU_1mc_captureflag
    RU_1mc_capturehold
    RU_1mc_capturing_a 1-2
    RU_1mc_capturing_b 1-2
    RU_1mc_capturing_c 1-2
    RU_1mc_challengecomplete
    RU_1mc_control_lost 1-4
    RU_1mc_control_won 1-4
    RU_1mc_defend
    RU_1mc_defense
    RU_1mc_domination
    RU_1mc_draw
    RU_1mc_encourage_lost
    RU_1mc_encourage_win
    RU_1mc_enemy_has_a 1-2
    RU_1mc_enemy_has_b 1-2
    RU_1mc_enemy_has_c 1-2
    RU_1mc_enemy_take_a 1-2
    RU_1mc_enemy_take_b 1-2
    RU_1mc_enemy_take_c 1-2
    RU_1mc_enemyair
    RU_1mc_enemyflag
    RU_1mc_enemyflag_capt
    RU_1mc_enemyflag_drop
    RU_1mc_enemyflag_return
    RU_1mc_enemyheli
    RU_1mc_enemyuavair
    RU_1mc_fight_back
    RU_1mc_freeforall
    RU_1mc_friendlyair
    RU_1mc_friendlyheli
    RU_1mc_goodtogo
    RU_1mc_gridiron
    RU_1mc_halftime
    RU_1mc_hardcore
    RU_1mc_hardcore_freeforall
    RU_1mc_hardcore_tm_death
    RU_1mc_headquarters
    RU_1mc_helisupport
    RU_1mc_highspeed
    RU_1mc_hq_captured
    RU_1mc_hq_destroyed
    RU_1mc_hq_located
    RU_1mc_hq_offline
    RU_1mc_hq_online
    RU_1mc_hq_secured
    RU_1mc_keepfighting 1-5
    RU_1mc_king
    RU_1mc_lastalive 1-5
    RU_1mc_lead_lost
    RU_1mc_lead_taken
    RU_1mc_losing 1-3
    RU_1mc_losing_a 1-2
    RU_1mc_losing_b 1-2
    RU_1mc_losing_c 1-2
    RU_1mc_lost_a 1-2
    RU_1mc_lost_b 1-2
    RU_1mc_lost_c 1-2
    RU_1mc_lostobj 1-2
    RU_1mc_mission_fail 1-2
    RU_1mc_mission_success 1-2
    RU_1mc_new_positions
    RU_1mc_obj_defend
    RU_1mc_obj_destroy
    RU_1mc_objs_defend
    RU_1mc_objs_destroy
    RU_1mc_offense
    RU_1mc_oldschool
    RU_1mc_ourflag
    RU_1mc_ourflag_capt
    RU_1mc_ourflag_drop
    RU_1mc_ourflag_return
    RU_1mc_ouruavonline
    RU_1mc_overtime
    RU_1mc_positions_lock
    RU_1mc_promoted
    RU_1mc_readytomove
    RU_1mc_regroup
    RU_1mc_sabotage
    RU_1mc_searchdestroy
    RU_1mc_secure_a 1-2
    RU_1mc_secure_b 1-2
    RU_1mc_secure_c 1-2
    RU_1mc_securedobj 1-2
    RU_1mc_securing_a 1-2
    RU_1mc_securing_b 1-2
    RU_1mc_securing_c 1-2
    RU_1mc_security_complete
    RU_1mc_switching
    RU_1mc_tactical
    RU_1mc_take_positions
    RU_1mc_team_deathmtch
    RU_1mc_team_hardcore
    RU_1mc_tied 1-2
    RU_1mc_timesup
    RU_1mc_uavrecon
    RU_1mc_winning

    RU FIGHTER PILOT

    RU_rfp_inform_attack_air
    RU_rfp_inform_attack_bombs

    RU HELICOPTER PILOT

    RU_rhp_inform_attack_scan
    RU_rhp_inform_hit_crash
    RU_rhp_inform_return

    RU SOLDIER

    RU_1_inform_attack_flashbang
    RU_1_inform_attack_smoke
    RU_1_inform_attack_stun
    RU_1_inform_attack_thwc4
    RU_1_inform_attack_grenade 1-5
    RU_1_inform_killfirm_infantry 1-3
    RU_1_inform_killfirm_generic 1-2
    RU_1_inform_plant_claymore
    RU_1_inform_reloading_generic 1-3
    RU_1_inform_suppressed_generic 1-4
    RU_1_order_action_suppress
    RU_1_reaction_casualty_generic 1-4
    RU_1_threat_infantry_generic
    RU_mp_cmd_attackleftflank
    RU_mp_cmd_attackrightflank
    RU_mp_cmd_suppressfire
    RU_mp_cmd_fallback
    RU_mp_cmd_holdposition
    RU_mp_cmd_movein
    RU_mp_cmd_followme
    RU_mp_cmd_regroup
    RU_mp_rsp_areyoucrazy
    RU_mp_rsp_comeon
    RU_mp_rsp_onmyway
    RU_mp_rsp_nosir
    RU_mp_rsp_greatshot
    RU_mp_rsp_yessir
    RU_mp_rsp_sorry
    RU_mp_stm_areasecure
    RU_mp_stm_enemyspotted
    RU_mp_stm_enemiesspotted
    RU_mp_stm_grenade
    RU_mp_stm_iminposition
    RU_mp_stm_needreinforcements
    RU_mp_stm_sniper
    RU_mp_stm_holdyourfire
    RU_mp_stm_watchsix
    RU_mp_rsp_tooklongenough
    RU_mp_stm_enemydown

    ENJOY!
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  3. 03-16-2018, 06:16 AM
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