THREAD: CFG Editors Source (CoD 4)
  1. 05-11-2017, 12:22 AM
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    The following is all source for an abandoned project of mine called Ispep.
    These are some of the editors it had.
    NOTE: THE MISSING CHARACTERS OR SQUARES ARE THE SYMBOLS FOR L2 AND R2.


    Speed Editor
    Spoiler:
    //Speed Editor
    set Speed1 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed10;bind BUTTON_RTRIG vstr Speed2;set x vstr c1;say *^1x^0---------*;say ^4Normal;g_speed 190;bind button_b vstr l1"
    set Speed2 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed1;bind BUTTON_RTRIG vstr Speed3;set x vstr c1;say *^0-^1x^0--------*;g_speed 250;bind button_b vstr l1"
    set Speed3 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed2;bind BUTTON_RTRIG vstr Speed4;set x vstr c1;say *^0--^1x^0-------*;g_speed 300;bind button_b vstr l1"
    set Speed4 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed3;bind BUTTON_RTRIG vstr Speed5;set x vstr c1;say *^0---^1x^0------*;g_speed 350;bind button_b vstr l1"
    set Speed5 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed4;bind BUTTON_RTRIG vstr Speed6;set x vstr c1;say *^0----^1x^0-----*;say ^4Fast;g_speed 400;bind button_b vstr l1"
    set Speed6 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed5;bind BUTTON_RTRIG vstr Speed7;set x vstr c1;say *^0-----^1x^0----*;g_speed 450;bind button_b vstr l1"
    set Speed7 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed6;bind BUTTON_RTRIG vstr Speed8;set x vstr c1;say *^0------^1x^0---*;g_speed 550;bind button_b vstr l1"
    set Speed8 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed7;bind BUTTON_RTRIG vstr Speed9;set x vstr c1;say *^0-------^1x^0--*;g_speed 750;bind button_b vstr l1"
    set Speed9 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed8;bind BUTTON_RTRIG vstr Speed10;set x vstr c1;say *^0--------^1x^0-*;g_speed 850;bind button_b vstr l1"
    set Speed10 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Speed9;bind BUTTON_RTRIG vstr Speed1;set x vstr c1;say *^0---------^1x^0*;say ^4Really Fast;g_speed 990;bind button_b vstr l1"


    Jump Editor
    Spoiler:
    //Jump Editor*
    set Jump1 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump10;bind BUTTON_RTRIG vstr Jump2;set x vstr c1;say *^1x^0---------*;say ^4Normal;toggle jump_height 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump2 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump1;bind BUTTON_RTRIG vstr Jump3;set x vstr c1;say *^0-^1x^0--------*;toggle jump_height 100;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump3 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump2;bind BUTTON_RTRIG vstr Jump4;set x vstr c1;say *^0--^1x^0-------*;toggle jump_height 200;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump4 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump3;bind BUTTON_RTRIG vstr Jump5;set x vstr c1;say *^0---^1x^0------*;toggle jump_height 300;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump5 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump4;bind BUTTON_RTRIG vstr Jump6;set x vstr c1;say *^0----^1x^0-----*;say ^4High;toggle jump_height 400;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump6 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump5;bind BUTTON_RTRIG vstr Jump7;set x vstr c1;say *^0-----^1x^0----*;toggle jump_height 500;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump7 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump6;bind BUTTON_RTRIG vstr Jump8;set x vstr c1;say *^0------^1x^0---*;toggle jump_height 600;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump8 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump7;bind BUTTON_RTRIG vstr Jump9;set x vstr c1;say *^0-------^1x^0--*;toggle jump_height 700;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump9 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump8;bind BUTTON_RTRIG vstr Jump10;set x vstr c1;say *^0--------^1x^0-*;toggle jump_height 800;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"
    set Jump10 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Jump9;bind BUTTON_RTRIG vstr Jump1;set x vstr c1;say *^0---------^1x^0*;say ^4Really High;toggle jump_height 900;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;bind button_b vstr l2"


    Gravity Editor
    Spoiler:
    //Gravity Editor
    set Gravity1 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity10;bind BUTTON_RTRIG vstr Gravity2;set x vstr c4;say *^1x^0---------*;say ^4Normal;toggle g_gravity 0;bind button_b vstr l3"
    set Gravity2 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity1;bind BUTTON_RTRIG vstr Gravity3;set x vstr c4;say *^0-^1x^0--------*;toggle g_gravity 50;bind button_b vstr l3"
    set Gravity3 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity2;bind BUTTON_RTRIG vstr Gravity4;set x vstr c4;say *^0--^1x^0-------*;toggle g_gravity 100;bind button_b vstr l3"
    set Gravity4 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity3;bind BUTTON_RTRIG vstr Gravity5;set x vstr c4;say *^0---^1x^0------*;toggle g_gravity 250;bind button_b vstr l3"
    set Gravity5 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity4;bind BUTTON_RTRIG vstr Gravity6;set x vstr c4;say *^0----^1x^0-----*;say ^4High;toggle g_gravity 500;bind button_b vstr l3"
    set Gravity6 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity5;bind BUTTON_RTRIG vstr Gravity7;set x vstr c4;say *^0-----^1x^0----*;toggle g_gravity 550;bind button_b vstr l3"
    set Gravity7 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity6;bind BUTTON_RTRIG vstr Gravity8;set x vstr c4;say *^0------^1x^0---*;toggle g_gravity 600;bind button_b vstr l3"
    set Gravity8 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity7;bind BUTTON_RTRIG vstr Gravity9;set x vstr c4;say *^0-------^1x^0--*;toggle g_gravity 700;bind button_b vstr l3"
    set Gravity9 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity8;bind BUTTON_RTRIG vstr Gravity10;set x vstr c4;say *^0--------^1x^0-*;toggle g_gravity 800;bind button_b vstr l3"
    set Gravity10 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Gravity9;bind BUTTON_RTRIG vstr Gravity1;set x vstr c4;say *^0---------^1x^0*;say ^4Really_High;toggle g_gravity 990;bind button_b vstr l3"


    Timescale Editor
    Spoiler:
    //Timescale Editor
    set Time1 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time10;bind BUTTON_RTRIG vstr Time2;set x vstr c4;say *^1x^0---------*;say ^4Normal;timescale 1;bind button_b vstr l4"
    set Time2 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time1;bind BUTTON_RTRIG vstr Time3;set x vstr c4;say *^0-^1x^0--------*;timescale 2;bind button_b vstr l4"
    set Time3 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time2;bind BUTTON_RTRIG vstr Time4;set x vstr c4;say *^0--^1x^0-------*;timescale 3;bind button_b vstr l4"
    set Time4 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time3;bind BUTTON_RTRIG vstr Time5;set x vstr c4;say *^0---^1x^0------*;timescale 4;bind button_b vstr l4"
    set Time5 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time4;bind BUTTON_RTRIG vstr Time6;set x vstr c4;say *^0----^1x^0-----*;say ^4High;timescale 5;bind button_b vstr l4"
    set Time6 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time5;bind BUTTON_RTRIG vstr Time7;set x vstr c4;say *^0-----^1x^0----*;timescale 6;bind button_b vstr l4"
    set Time7 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time6;bind BUTTON_RTRIG vstr Time8;set x vstr c4;say *^0------^1x^0---*;timescale 7;bind button_b vstr l4"
    set Time8 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time7;bind BUTTON_RTRIG vstr Time9;set x vstr c4;say *^0-------^1x^0--*;timescale 8;bind button_b vstr l4"
    set Time9 "cg_chatHeight 1;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time8;bind BUTTON_RTRIG vstr Time10;set x vstr c4;say *^0--------^1x^0-*;timescale 9;bind button_b vstr l4"
    set Time10 "cg_chatHeight 2;snd_playlocal ui_mp_suitcasebomb_timer;bind BUTTON_LTRIG vstr Time9;bind BUTTON_RTRIG vstr Time1;set x vstr c4;say *^0---------^1x^0*;say ^4Really_High;timescale 10;bind button_b vstr l4"
    Last edited by Gryphus ; 05-11-2017 at 12:34 AM. Reason: added spoilers

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  3. 05-12-2017, 04:35 PM
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    Okay then
  4. 10-12-2017, 08:22 PM
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    Originally Posted by Right View Post
    Okay then


    lol useless these Sal
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  6. 10-15-2017, 03:46 PM
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    I challenge anyone to make a R2R menu for ps3
  7. 10-15-2017, 03:47 PM
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    Originally Posted by S63 View Post
    lol useless these Sal


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  8. 10-15-2017, 04:23 PM
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    Originally Posted by Fixed View Post
    I challenge anyone to make a R2R menu for ps3


    this has already been done by assumingagate etc and i think someone released one in the waw section
  9. 10-16-2017, 05:27 AM
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    Originally Posted by S63 View Post
    this has already been done by assumingagate etc and i think someone released one in the waw section


    Link, or it didn't happen
  10. 10-16-2017, 09:39 AM
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    Originally Posted by Fixed View Post
    Link, or it didn't happen


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  11. 10-16-2017, 10:08 PM
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    Originally Posted by S63 View Post
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    im also sure theres r2r in Yardsales patch?
  12. 10-17-2017, 10:28 AM
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    Originally Posted by Right View Post
    im also sure theres r2r in Yardsales patch?


    i dno xD last time i modded cod 4 it was like 2013 maybe 2014 i think xD