THREAD: Exploiting library
  1. 07-08-2017, 11:21 PM
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    Hey community!
    Since any PS4 dev have to implement a exploiting function into executables it would be useful to create a open source library (in c) for detecting firmware + exploiting.
    I was thinking about to do that, but im not sure if my free time allows me to realize it.
    Just a thought..... pretty sure it would be useful aslong we have to use webkit as entry point.
    Last edited by seb5594 ; 07-09-2017 at 12:58 AM. Reason: damn grammar lolz

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  3. 07-08-2017, 11:25 PM
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    Sebby Happy glad to see you around man!
  4. 07-08-2017, 11:32 PM
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    seb release ur menus
  5. 07-08-2017, 11:58 PM
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    Originally Posted by NerdyStripper View Post
    seb release ur menus


    Maybe, after i've solved (hopefully soon) a major scene problem with all those RTE API's with a good library.
    I'm working on it since couple weeks without testing it cause my console is on 3.15...
    Last edited by seb5594 ; 07-09-2017 at 12:03 AM.

  6. 07-09-2017, 12:15 AM
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    Originally Posted by seb5594 View Post
    Maybe, after i've solved (hopefully soon) a major scene problem with all those RTE API's with a good library.
    I'm working on it since couple weeks without testing it cause my console is on 3.15...


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  7. 07-09-2017, 12:18 AM
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    Originally Posted by NerdyStripper View Post
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  8. 07-09-2017, 12:19 AM
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    Originally Posted by seb5594 View Post
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    less post more mods
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  10. 07-09-2017, 08:49 AM
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    but PC HAS THE BEST MODS
  11. 07-09-2017, 10:16 AM
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    Originally Posted by seb5594 View Post
    Maybe, after i've solved (hopefully soon) a major scene problem with all those RTE API's with a good library.
    I'm working on it since couple weeks without testing it cause my console is on 3.15...


    I can always test Outie
  12. 07-09-2017, 12:11 PM
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